I am currently seeing the same thing, is anyone having success with this?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Valentin G.
Sent: Wednesday, February 05, 2014 5:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon

We desperately needed a feature like this too many times in the past.
I can't express how glad I am for the whole server hosting community that
this is finally coming. Thanks a lot!

The account creation currently returns 401 Unauthorized for me, is it not
live yet or am I doing something wrong?

On Thu, Feb 6, 2014 at 2:20 AM, Fletcher Dunn <[email protected]>
wrote:
> This change is not related to SteamCMD in any way.  It's when the
gameserver process logs in to Steam.  Does it sign on anonymously, or does
it offer the key and sign into the account?  The game needs to expose a
method for you to specify which credentials to use.
>
> And yes, I suspect we will probably add a feature for GoldSrc engine games
to signin to accounts at some point.
>
> -----Original Message-----
> From: Weasels Lair [mailto:[email protected]]
> Sent: Wednesday, February 05, 2014 5:03 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated 
> Win32 server mailing list; Fletcher Dunn
> Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 
> coming soon
>
> Again thanks for this feature.  Another question though.
> I understand this will be only TF2 initially, and so only Source-engine
games at least initialy (which all seem to use the "Anonymous" logon for the
server in SteamCMD).
>
> Is this something that will eventually come-over to the older "GoldSrc"
games as well? at least the Valve titles like HL1, CS, TFC, DMC, etc.? I
believe we currently log onto SteamCMD as separate Steam account? or are we
talking about logging-on "anonymously" to something other than SteamCMD?
>
>> LOGGING IN TO YOUR ACCOUNT
>> (TF only for now):
>>
>> Once you have a gameserver login token, you can specify your login 
>> credentials on a Source engine server by executing this console 
>> command sometime before it loads the first map:
>>
>> sv_setsteamaccount <login token>
>>
>> The server output should make it clear when you are using a Steam 
>> gameserver account and when you are logging in anonymously.
>>  (The ordinary gameserver
>> login that has always been used.)
>
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