I observed the same thing happening with a melee crits plugin I wrote, but
it seemed like the engine stopped trying to change it back after 3 or so
successive times.

Not sure whether it's worth it, but I just hooked up to sv_tags changes and
changed it to the proper setting if it wasn't correct.

It would be nice to have some small overhaul of sv_tags, though, that would
increase its length and fix issues like that.


On Fri, Feb 7, 2014 at 5:03 PM, Doctor McKay <mc...@doctormckay.com> wrote:

> There's also a problem where you can't manually set tags that are set by
> the game. For example, if I have a plugin to modifies respawn times, I
> can't add the respawntimes tag, as the game will remove it. The only way to
> set the respawntimes tag without changing the game's built-in respawn timer
> is to change mp_respawnwavetime to "10", since the default is "10.0" and
> the game uses a string comparison to decide if the cvar has been changed.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker <asher...@gmail.com> wrote:
>
> > The huge problem here is that server plugins can't reliably set their own
> > tags without risking breaking the server browser completely, as there is
> a
> > really low character limit on the tags field - and overflowing it isn't
> > handled safely at all. SourceMod has natives to set tags for exactly this
> > reason, but they had to be disabled due to the issues because every
> plugin
> > wanted to advertise itself with a tag. Server operators have to set their
> > own tags, as they're the only one that can know which are the more
> > important ones to keep when the limit is hit.
> >
> >
> > ~~~~~
> > "Their heads are green, and their hands are blue,
> >       And they went to sea in a Sieve." - Edward Lear
> >
> >
> > On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander <
> > thesupremec...@gmail.com> wrote:
> >
> > > It's probably because server owners haven't properly configured their
> > > servers for this update yet.
> > >
> > > I think that it would be easier if a "modded" tag were added, and that
> > way
> > > popular gameplay mods like VSH and Randomizer could set that by default
> > so
> > > that these servers don't automatically appear on QuickPlay.
> > >
> > >
> > > On Fri, Feb 7, 2014 at 4:01 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > At least it's stock gameplay. So it surely is fine. Maybe needs a few
> > > more
> > > > engineers for better balance.
> > > >
> > > > Now the randomiser, vsh, and TDM (carts deleted in hightower) servers
> > I'm
> > > > being sent to surely are not supposed to be part of quickplay.
> > > >
> > > >
> > > > On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. <nextra...@gmail.com>
> > wrote:
> > > >
> > > > > This really can not be the intentioned or desired gameplay:
> > > > > http://i.imgur.com/xQBp6fG.jpg
> > > > >
> > > > > On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson <
> kyle.l...@gmail.com>
> > > > > wrote:
> > > > > > If anyone's on a semi-stable game and wants in on the action:
> > > > > > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > > > > > looking for.
> > > > > >
> > > > > >
> https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> > > > > >
> > > > > > Kyle.
> > > > > >
> > > > > > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse <
> ademe...@gmail.com
> > >
> > > > > wrote:
> > > > > >> It looks like opting into the steam beta has broken favorites
> and
> > > > > history
> > > > > >> in TF2.Is anyone else experiencing this?
> > > > > >>
> > > > > >>
> > > > > >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com>
> > wrote:
> > > > > >>
> > > > > >>> Awesome. Testing is good.Thanks for the heads up.
> > > > > >>>
> > > > > >>>
> > > > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith <
> > > er...@valvesoftware.com>
> > > > > >>> wrote:
> > > > > >>>
> > > > > >>> > We're still testing the next TF2 update, so it will not be
> > > released
> > > > > until
> > > > > >>> > tomorrow.
> > > > > >>> >
> > > > > >>> > -Eric
> > > > > >>> >
> > > > > >>> >
> > > > > >>> > -----Original Message-----
> > > > > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > Fletcher
> > > > > Dunn
> > > > > >>> > Sent: Wednesday, February 05, 2014 4:01 PM
> > > > > >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life
> > > > > dedicated
> > > > > >>> > Linux server mailing list (hlds_linux@list.valvesoftware.com
> )
> > > > > >>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2
> > coming
> > > > soon
> > > > > >>> >
> > > > > >>> > TF quickplay changes: next TF update.
> > > > > >>> > Ability to create gameserver accounts via WebAPI: Available
> > now.
> > > > > >>> > Ability to login TF server to your account: next TF update.
> > > > > >>> > Steam client beta capable of storing favorites keyed by
> account
> > > and
> > > > > >>> > migrating favorites: within a week or so.
> > > > > >>> > All steam clients are capable of storing favorites keyed by
> > > > account:
> > > > > No
> > > > > >>> > ETA.  (Probably a few weeks at most.)
> > > > > >>> >
> > > > > >>> > We are expecting the next TF update to be tomorrow.
>  Hopefully
> > > > > everybody
> > > > > >>> > who has been a TF server operator for any length of time
> knows
> > > that
> > > > > this
> > > > > >>> is
> > > > > >>> > a hope, not a promise.
> > > > > >>> >
> > > > > >>> >
> > > > > >>> >
> > > > > >>> >
> > > > > >>> > _______________________________________________
> > > > > >>> > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > >>> > please visit:
> > > > > >>> >
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >>> >
> > > > > >>> _______________________________________________
> > > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > >>> please visit:
> > > > > >>>
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >>>
> > > > > >> _______________________________________________
> > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > >>
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > >
> > >
> > >
> > > --
> > > thesupremecommander (Steam<
> > > http://steamcommunity.com/id/thesupremecommander>
> > > )
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
)
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