Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it
will track the before/after PORT?  In other words ADDRESS:PORT, not just
ADDRESS?
Maybe somebody from Valve could confirm?


On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote:

> I just got a Steam Client update this morning that included the following
> in the General update notes:
>
>
>
> "Add IP tracking to game server favorites. Favorites will automatically
> update to new server IP addresses if the game server is using a persistent
> account."
>
>
>
> I'm assuming that this feature is no longer just a beta client feature
> now, which is wonderful news for anyone looking to change their IP
> addess(es).
>
>
>
>
>
>
>
>
>
> *From:* Mike Vail [mailto:[email protected]]
> *Sent:* Saturday, February 15, 2014 10:49 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve These Issues Now?
>
>
>
> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attacked on one of my servers.
> The datacenter null-routed the IP, which is typical in these cases. I don't
> have advanced firewall protection right now other than Windows 2008
> Firewall so I'm kinda stuck. I don't even know the nature of the attack
> because the datacenter isn't helpful at all. Wireshark hangs and crashes
> every 30 minutes so it too is useless in identifying the attack.  I also
> learned another server-op who runs a similar server is having the same
> attacks so it's likely the same guy trying to take us both down so he can
> start his own server like ours.
>
>
>
> So then I started thinking about these new game server accounts. My
> affected server is by no means stock. It runs a custom map, has instant
> respawn and 100% crits, which disqualifies it from Quick-play. That's fine
> but here's my question. As I read the recent thread about the new Game
> server account feature, by adding my server to a game server account, I can
> change the IP and players with it saved in their favorites will receive the
> new server IP address because their favorites will update after the IP
> change. Is this correct? If so, I should be able to change the IP after
> registering it and people should find the server through their favorites
> like before even though the server won't work with quick-play right?
>
>
>
> Lastly, with game server accounts becoming the norm, would it not make
> since for Valve to game servers' IP addresses from everyone in the future
> so the ability to attack them would be greatly diminished? I realize that
> dedicated attackers will always find a way to do evil, but by hiding the IP
> addresses from players, it may go a long way to reducing the frequency of
> attacks by script kiddies.
>
>
>
> What do you guys think?
>
>
>
> Happy Saturday,
>
> Mike
>
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