Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm?
On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote: > I just got a Steam Client update this morning that included the following > in the General update notes: > > > > "Add IP tracking to game server favorites. Favorites will automatically > update to new server IP addresses if the game server is using a persistent > account." > > > > I'm assuming that this feature is no longer just a beta client feature > now, which is wonderful news for anyone looking to change their IP > addess(es). > > > > > > > > > > *From:* Mike Vail [mailto:[email protected]] > *Sent:* Saturday, February 15, 2014 10:49 AM > *To:* 'Half-Life dedicated Win32 server mailing list' > *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts > Resolve These Issues Now? > > > > So this week for the first time since I started running Valve servers > almost 10 years ago, I began getting ddos attacked on one of my servers. > The datacenter null-routed the IP, which is typical in these cases. I don't > have advanced firewall protection right now other than Windows 2008 > Firewall so I'm kinda stuck. I don't even know the nature of the attack > because the datacenter isn't helpful at all. Wireshark hangs and crashes > every 30 minutes so it too is useless in identifying the attack. I also > learned another server-op who runs a similar server is having the same > attacks so it's likely the same guy trying to take us both down so he can > start his own server like ours. > > > > So then I started thinking about these new game server accounts. My > affected server is by no means stock. It runs a custom map, has instant > respawn and 100% crits, which disqualifies it from Quick-play. That's fine > but here's my question. As I read the recent thread about the new Game > server account feature, by adding my server to a game server account, I can > change the IP and players with it saved in their favorites will receive the > new server IP address because their favorites will update after the IP > change. Is this correct? If so, I should be able to change the IP after > registering it and people should find the server through their favorites > like before even though the server won't work with quick-play right? > > > > Lastly, with game server accounts becoming the norm, would it not make > since for Valve to game servers' IP addresses from everyone in the future > so the ability to attack them would be greatly diminished? I realize that > dedicated attackers will always find a way to do evil, but by hiding the IP > addresses from players, it may go a long way to reducing the frequency of > attacks by script kiddies. > > > > What do you guys think? > > > > Happy Saturday, > > Mike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

