jo
On 3/1/2014 10:00 PM, [email protected] wrote:
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Today's Topics:

    1. Counter Strike 1.6 server 6132 version (????? ???????)
    2. Re: Counter Strike 1.6 server 6132 version (Marco Padovan)


----------------------------------------------------------------------

Message: 1
Date: Sat, 1 Mar 2014 02:27:10 +0400
From: ????? ??????? <[email protected]>
To: [email protected]
Subject: [hlds_linux] Counter Strike 1.6 server 6132 version
Message-ID:
        <canqdja8z2szapua427gzeexzgyk62q1mmpqwrg_np8hh_xs...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hello
Prompt in what there can be a business at 32 ping hammered slots at players
the channel of 100 megabits a second rises twice
server counter strike 1.6
and it is possible to achieve stable 1000 fps


debian
kernel 2.6.39
Opteron 6200 4x

Pristite for my English


------------------------------

Message: 2
Date: Sat, 1 Mar 2014 00:28:13 +0100
From: Marco Padovan <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Counter Strike 1.6 server 6132 version
Message-ID:
        <can1yxyfmed8rfxdlp33vmw_smjhv4kwwhykg-ambpa8-off...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Try a real time / low latency kernel, you should have no issues at all on a
100mbit line... It can handle a lot of slots... No reasons for it to
saturate with just 32 slots unless you are under ddos
Il 28/feb/2014 23:28 "????? ???????" <[email protected]> ha scritto:

Hello
Prompt in what there can be a business at 32 ping hammered slots at players
the channel of 100 megabits a second rises twice
server counter strike 1.6
and it is possible to achieve stable 1000 fps


debian
kernel 2.6.39
Opteron 6200 4x

Pristite for my English
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End of hlds_linux Digest, Vol 72, Issue 1
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