Hey Jesse,

Thanks for the fast response & explanation on Valve logic. :) I've disabled
Source TV, so I guess I can keep that port and the steamport shut. Also
kudos to you for wrench!

Kr,
T


2014-07-24 12:31 GMT+02:00 Jesse Molina <[email protected]>:

>
> Remember that srcds was written for Windows, and on Windows, 26000
> actually is in the ephemeral port range, because Microsoft.
>
> Why Valve thought it was appropriate to run their servers in the ephemeral
> range?  Because potato.
>
>
>
>
> On 7/24/14, 3:27, Jesse Molina wrote:
>
>>
>> Unless I am mistaken, that's an "ephemeral" port, in that it's used for
>> outbound traffic only.  So, I don't think you need to explicitly allow
>> inbound traffic to it, as long as you have a stateful firewall.
>>
>> I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT
>> (-steamport).  Someone please correct me if I'm wrong here.
>>
>> No, it isn't documented anywhere.
>>
>> The only ports you need to allow inbound are HOSTPORT (+hostport) on UDP,
>> and then TCP if you want RCON, and TVPORT (+tv_port) if you want Source TV
>> to work (probably not).  REPLAYPORT isn't even used on TF2 anymore and I'll
>> remove it from wrench in the future.
>>
>> Whatever your assign to STEAMPORT, the server will use N+1, because bugs.
>>
>>
>>
>>
>> On 7/24/14, 2:25, Thibaud Van Hissenhoven wrote:
>>
>>> Hi guys,
>>>
>>> I just got into srcds and set up my first cloud server using Mr Molina's
>>> great wrench tool. Now that my vanilla L4D2 server is running, I was busy
>>> configuring the firewall to allow clients to connect. I noticed the
>>> server
>>> is accepting connections on port 26006 (opposed to -steamport 26005 set
>>> in
>>> the arguments), on the developer wiki I couldn't find what this port is
>>> used for. Do any of you have experience with this?
>>> The srcds is listening for connections here right, so I should open the
>>> port in the firewall?
>>>
>>> Thanks.
>>>
>>>
>>
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>
>
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