How do we set up a server for this and will our servers show up this time vs any of the other beta game modes/maps unlike only showing up Valve servers?
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 18, 2015 6:45 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The update notes are below. The new version is 2925737. -Eric ------------------------------------ - Added new game mode 'PASS Time' to the TF2 Beta - Check out the blog post for more information (http://www.teamfortress.com/post.php?id=17833) - Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case) - Added a new hat 'The Finder's Fee' - Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce - Well deserved congratulations to the first recipient, Nathaniel Theis - Fixed visual bugs caused by picking up weapons with special attributes - Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining - Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield - Fixed left-hand view models not displaying Stat Clocks correctly - Fixed being able to use the tournament_readystate client command when using per-player ready status mode - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out - Fixed some missing VO sounds for the Demoman when laughing - Fixed being able to use the Restore action on Killsteak Kits - Fixed character loadout menus so they display the particle effects for all equipped Unusual items - The Huo-Long Heater can now accept Posthumous Kills strange parts - Updated the Australium Grenade Launcher to fix the wood material being shiny - Updated the backpack images for the Gun Mettle Campaign Coin - Updated LODs for several weapons and the sentry gun - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Updated the localization files - Updated Koth_Suijin with the latest changes from the authors - Added cover around the point preventing cross-point sight line - Opened second window in point building - Tweaked pickup amounts and positions - Widened space between stairs to point and bridge railing to allow easier movement - Clipping improvements - Improved lighting in dark areas - Fixed an issue where engineers could build on outlying islands - Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement - Fixed an issue where the spawn room doors could be held open by an opposing team member - Optimization improvements - Maps Workshop Beta - Fixed a common crash when loading some compressed maps - Fixed various issues running workshop maps on listen servers - Listen servers no longer unnecessarily fetch a second copy of the map - Listen servers no longer cause the client to crash upon the second load of the same workshop map - Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content - Defaults to steamapps/workshop - Multiple servers sharing the same UGC directory is currently not supported, and will not go well - Added server command tf_workshop_map_status to view currently tracked maps and their status - Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change - Improved handling of workshop maps in a server's map cycle - Workshop maps in the map cycle will be automatically fetched and updated in the background - Workshop maps in the map cycle will have their names updated to the canonical name once known - Map votes now work with workshop maps - A known issue is that the full workshop map name is currently shown instead of the friendly name - Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux