Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We
still have some players on Macs, only a couple on Linux.
On 17 Dec 2015 2:30 p.m., "Eric Smith" <er...@valvesoftware.com> wrote:

> We've released a mandatory update for TF2. This is the Tough Break Update.
> The update notes are below. The new version is 3191257.
>
> -Eric
>
> ------------------------------------
>
> The Tough Break Update has arrived!
> - Additional information available on the website (
> http://www.teamfortress.com/toughbreak)
> - 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
> - 26 new contracts, including contracts which issue loaner weapons
> - 4 new weapon collections
> - 2 new community taunts: Badpipes and The Bucking Bronco
> - 1 new official taunt: Mannrobics
> - New community cosmetics case with 15 items
>
> General
> - Significant weapon and class balance improvements (see section below for
> full details)
> - Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit
> of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
> - Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break
> Weapons Case. Have you been Naughty or Nice?
> - Added Strange Count Transfer Tool
>         - Takes the Strange scores from one item and adds them on to
> another. The count for the source item is reset to zero. Strange part
> scores are only transferred and zeroed if a matching Strange part is
> found.  Can only be used between Strange items of the same base type.
>         - Can be Crafted by 2 Strange parts in the crafting menu under
> Rare Items
> - Updated Case opening item drop algorithm. Going forward players are now
> less likely to get duplicate items from the same rarity tier on repeated
> Case openings.
> - Updated several weapons sounds with consistency fixes from community
> member Mateusz Grzesik
> - Updated the scoreboard
>         - Re-ordered some of the columns
>         -Added an image to represent player ping values instead of the
> actual ping values. Added an option in Adv. Options to use the actual ping
> values.
> - Updated several weapon descriptions to better detail their functionality
> - 'Gifted by' Tag can now be removed from items via 'Restore?' Context
> action from the Backpack view
> - Fixed a bug in Mann vs. Machine where Medic bots with unusually long
> uber effects could have the effect time-out prematurely
> - Fixed a bug where Unusual Slider was not properly saving
> - All Strange parts can now be applied to Strange cosmetics items
> - Strange parts added to the Backpack Context Menu for Strange items
> - Paints now display both Market and Mann Co. Store prices in the Backpack
> Context Menu on paintable items
> - Added case and crate opening animation in Backpack view
> - Fixed seeing the fire texture on the Captain Space Mann, A Head Full of
> Hot Air, and The Tomb Readers in DirectX 8
> - Updated the models/material for Der Wintermantel and made it paintable
> - Updated the Caped Crusader to include a team-colored style for the cape
> - Players can no longer use blast damage to move during the pre-round
> freeze period
>         - Added server convar tf_preround_push_from_damage_enable for
> servers to utilize the old behavior
> - Fixed the Spy-cicle not melting properly if the Spy is burned while
> stunned
> - Added an option in Adv. Options to batch overhead combat text
>
> Performance Improvements
> - Mac and Linux improvements (Windows Direct3D 9 players have these
> already)
>         - Texture streaming now enabled
>         - Reduced memory consumption by ~500 megs
>         - Faster map loads!
> - Players on Mac can now select 'High' texture settings
> - Eliminated many cases of hitching when using painted weapons
> - Eliminated occasional hitching caused by using mat_picmip 2 (or
> selecting low quality textures in Video Options -> Advanced)
> - Massively reduced memory consumption when using painted weapons
> - Improved particle system performance, boosting overall framerate,
> especially in particle-heavy situations.
> - Fixed two most common forms of framerate stuttering / hitching when
> using popular FPS configs
> - Added -default launch option to help players triage performance /
> stability problems.
>         - When run with -default, the game will ignore most convar
> settings and run purely with default options
>         - Upon exit, -default runs do not overwrite the player's
> config.cfg file. If a player wants to save the settings of a default run,
> they should execute host_writeconfig <filename> in the console.
> - Fixed 5 second stall when opening options menu
> - VR players: You must now pass -vr to launch options to play TF using VR
> - Fixed multiple cases of FPS stutter related to the sound system
>
> Mannpower Changes
> - Flags will become poisonous (mark the carrier for death) 90 seconds
> after having been stolen
> - If both teams flags are stolen and poisonous, they will return when next
> dropped
> - Fixed players being able to grapple during the pre-round freeze period
> - Reduced the number of flag captures required to win from 10 to 7 on
> official servers
> - Regeneration powerup:
>         - Health regeneration amount changes - Scout, Sniper and Spy
> increased, Engineer decreased
> - Reflect powerup:
>         - Added pushback force to players who damage the powerup carrier
> (except for flame damage)
> - Added overheal effect to players whose max health is increased by a
> powerup
>
> Gameplay Changes
> All
> - Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
> - Upon spawning, friendly players will show an outline for 10 seconds
> - Updated various weapon descriptions to better detail their functionality
>
> Multi-Class
> - Panic Attack
>         - No longer auto-fires when fully loaded. Shots can be held and
> released at will.
> - Reserve Shooter
>         - No longer boosts all-around switch speed, instead boosts
> switch-to speed by 20% and switch-from speed by 15%
>         - No longer mini-crits any airborne target (i.e. jumping). Target
> must be forced in to the air via blastjump, knockback, airblast, or grapple.
> - The Half-Zatoichi
>         - Now considered a sword (increased holster and deploy time and
> increased range)
>         - Honorbound changed. Deals 50 self-damage on holster if no kill
> was made. Cannot be holstered if player is below 50 life and no kill was
> made.
>         - 100% life restore on kill changed to 50% health gain on kill
> that can result in overheal
>         - No random crits
>
> Scout
> - Pretty Boy's Pocket Pistol
>         - Increased health recovered on hit from +3 to +5
> - Mad Milk
>         - Extinguishing an ally will now reduce the cool down by 20%
> - Wrap Assassin
>         - Now 42% more festive! Ornament shatters on all impacts, dealing
> a small amount of damage in a small radius. Bleed effect still only applies
> to a target that is struck directly.
>         - Ball recharge rate increased by 25%
>         - Damage penalty reduced from -70% to -65%
>
> Soldier
> - Beggar's Bazooka
>         - Decreased blast radius by 20%
> - Concheror
>         - Doubled health regeneration rate. Regeneration rate is now
> decreased if player has been recently damaged.
> - B.A.S.E Jumper
>         - Removed hidden property of up draft when on fire
> - Market Gardener
>         - Added 20% Attack Speed penalty
> - Air-Strike
>         - Reduced blast radius by 20% when rocket jumping (28% reduction
> when compared to stock)
>
> Sniper
> - The Cleaner's Carbine
>         - Reduced firing rate penalty from 35% to 20%
>         - Added 'CRIKEY' meter which is filled by dealing damage
>         - Mini-crits are no longer activated by kill, but can instead be
> activated by alt-fire when the 'CRIKEY' meter is filled
> - Cozy Camper
>         - Quadrupled health regeneration rate. Regeneration rate is now
> decreased if player has been recently damaged.
> - Jarate
>         - Extinguishing an ally now reduces the cooldown by 20%
>
> Pyro
> - Pyros like to collect rainbows! Extinguishing a teammate will now return
> 20 health to the Pyro.
> - Consecutive Airblasts will no longer prevent enemies from air-strafing
> until they touch the ground
> - The base Flamethrower's damage fall off over distance has been
> decreased, resulting in higher damage output at range
> - Degreaser
>         - No longer boosts all-around switch speed. Instead, boosts
> switch-to speed by 60% and switch-from speed by 30%.
>         - Removed damage penalty
>         - Increased Airblast cost by 25%
>         - Increased afterburn penalty to from 25% to 66%
> - Phlogistinator
>         - Removed 10% damage penalty.
>         - When activating 'MMMPH', the taunting Pyro gains temporary
> invulnerability and immunity to knockback effects
> - Axtinguisher
>         - Properties changed
>         - 100% Chance to crit against burning targets
>         - 33% Damage penalty
>         - 20% Slower attack speed
>         - 75% Slower switch-to speed
>
> Medic
> - Medics now have slightly higher health regeneration when healing a hurt
> patient
> - During setup time, ÜberCharge build rate is now increased by 3x
> - Amputator
>         - Taunt can now be activated by alt-fire
>         - Healing done with the taunt now grants small amounts of
> ÜberCharge
> - Vaccinator
>         - Removed 10% health regeneration on proper resist
>         - Added slight ÜberCharge build on proper resist
>         - Increased ÜberCharge rate from +50% to +67%
>         - Reduced overhealed ÜberCharge build rate penalty to 33% from
> 66%. As this penalty is applied after the base increase, healing an
> overhealed patient is now 33% more effective.
> - Crusader's Crossbow
>         - Healing a player with an arrow now grants a small amount of
> ÜberCharge
> - Quick-Fix
>         - Fixed cases where Quick-Fix ÜberCharged players could still be
> affected by certain knock-back effects
>         - Players can no longer capture objectives while under the effects
> of Quick-Fix ÜberCharge
>
> Spy
> - The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and
> Dagger and Dead Ringer are equipped respectively
> - Dead Ringer
>         - Initial damage reduction when feigning death increased to 75%
> from 50%
> - Spy-cicle
>         - Fixed a bug where ammo packs from dead players were not filling
> the Spy-cicle meter
>         - Fire immunity shield no longer appears when fire immunity is
> triggered
>
> Heavy
> - Fists of Steel
>         - Removed deploy time penalty
>         - Added penalty of increased holster time by 100%
> - Gloves of Running Urgently
>         - Increased holster time penalty
> - Warrior's Spirit
>         - Now heals 50 health on kill
>         - Damage received and dealt increased by 30%
>         - Removed health penalty
> - Eviction Notice
>         - Now provides 15% move speed bonus
>         - Now increases damage taken by 20%
>
> Demoman / Demoknight
> - Shield bash now deals damage at all ranges, scaled by distance
> - Melee damage boost after shield bash is based on amount of charge
> consumed. Now provides mini-crit at 25% depleted, and full crit at 60%
> depleted.
> - Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk,
> Jarate)
> - All Swords now have a slower deploy and holster speed compared to base
> weapons in addition to their increased melee range
> - Splendid Screen
>         - Removed the ability to deal charge impact damage at any range
> (now native to all shields)
>         - Now increases recharge rate by 50%
>         - Increased blast resistance from 15% to 20%
> - Tide Turner
>         - Now grants mini-crit instead of full-crit on charge bash
>         - Reduced resistances to 15%
> - Chargin Targe
>         - Reduced blast resistance from 40% to 30%
>         - Removed fire immunity
> - Claidheamh Mòr
>         - Removed charge duration bonus
>         - Now restores 25 health on kill
>         - Removed health penalty
>         - Now increases damage taken while active by 15%
> - Persian Persuader
>         - Removed ammo pickups granting health instead of ammo
>         - Added penalties of reduced primary and secondary ammo
>         - Ammo pickups now replenish charge
>         - Now gains charge meter on hit
>         - Quickiebomb Launcher
>         - Fizzle time increased from 2 seconds to 4 seconds
> - Ullapool Caber
>         - Base melee damage increased from 35 to 55
>         - Added 20% fire rate penalty
>         - Added 100% switch-to time penalty
> - Loose Cannon
>         - Reduced projectile speed (now a visible attribute)
>         - Reduced cannon impact damage from 60 to 50. Damage also scales
> with distance.
>         - Reduced knockback from cannon hit. Knockback strength is now
> similar to airblast.
>
> Engineer
> - After removing a Sapper from a sentry, there is now a 0.5s delay before
> the sentry is active again
> - Sentries brought into a respawn room no longer detonate outside of Mann
> vs. Machine
> - The Jag
>         - Added damage penalty against buildings. Now takes 3 hits to
> destroy a Sapper.
> - Rescue Ranger
>         - Healing per bolt reduced from 75 to 60
>
>
>
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