Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We still have some players on Macs, only a couple on Linux. On 17 Dec 2015 2:30 p.m., "Eric Smith" <er...@valvesoftware.com> wrote:
> We've released a mandatory update for TF2. This is the Tough Break Update. > The update notes are below. The new version is 3191257. > > -Eric > > ------------------------------------ > > The Tough Break Update has arrived! > - Additional information available on the website ( > http://www.teamfortress.com/toughbreak) > - 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall > - 26 new contracts, including contracts which issue loaner weapons > - 4 new weapon collections > - 2 new community taunts: Badpipes and The Bucking Bronco > - 1 new official taunt: Mannrobics > - New community cosmetics case with 15 items > > General > - Significant weapon and class balance improvements (see section below for > full details) > - Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit > of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker > - Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break > Weapons Case. Have you been Naughty or Nice? > - Added Strange Count Transfer Tool > - Takes the Strange scores from one item and adds them on to > another. The count for the source item is reset to zero. Strange part > scores are only transferred and zeroed if a matching Strange part is > found. Can only be used between Strange items of the same base type. > - Can be Crafted by 2 Strange parts in the crafting menu under > Rare Items > - Updated Case opening item drop algorithm. Going forward players are now > less likely to get duplicate items from the same rarity tier on repeated > Case openings. > - Updated several weapons sounds with consistency fixes from community > member Mateusz Grzesik > - Updated the scoreboard > - Re-ordered some of the columns > -Added an image to represent player ping values instead of the > actual ping values. Added an option in Adv. Options to use the actual ping > values. > - Updated several weapon descriptions to better detail their functionality > - 'Gifted by' Tag can now be removed from items via 'Restore?' Context > action from the Backpack view > - Fixed a bug in Mann vs. Machine where Medic bots with unusually long > uber effects could have the effect time-out prematurely > - Fixed a bug where Unusual Slider was not properly saving > - All Strange parts can now be applied to Strange cosmetics items > - Strange parts added to the Backpack Context Menu for Strange items > - Paints now display both Market and Mann Co. Store prices in the Backpack > Context Menu on paintable items > - Added case and crate opening animation in Backpack view > - Fixed seeing the fire texture on the Captain Space Mann, A Head Full of > Hot Air, and The Tomb Readers in DirectX 8 > - Updated the models/material for Der Wintermantel and made it paintable > - Updated the Caped Crusader to include a team-colored style for the cape > - Players can no longer use blast damage to move during the pre-round > freeze period > - Added server convar tf_preround_push_from_damage_enable for > servers to utilize the old behavior > - Fixed the Spy-cicle not melting properly if the Spy is burned while > stunned > - Added an option in Adv. Options to batch overhead combat text > > Performance Improvements > - Mac and Linux improvements (Windows Direct3D 9 players have these > already) > - Texture streaming now enabled > - Reduced memory consumption by ~500 megs > - Faster map loads! > - Players on Mac can now select 'High' texture settings > - Eliminated many cases of hitching when using painted weapons > - Eliminated occasional hitching caused by using mat_picmip 2 (or > selecting low quality textures in Video Options -> Advanced) > - Massively reduced memory consumption when using painted weapons > - Improved particle system performance, boosting overall framerate, > especially in particle-heavy situations. > - Fixed two most common forms of framerate stuttering / hitching when > using popular FPS configs > - Added -default launch option to help players triage performance / > stability problems. > - When run with -default, the game will ignore most convar > settings and run purely with default options > - Upon exit, -default runs do not overwrite the player's > config.cfg file. If a player wants to save the settings of a default run, > they should execute host_writeconfig <filename> in the console. > - Fixed 5 second stall when opening options menu > - VR players: You must now pass -vr to launch options to play TF using VR > - Fixed multiple cases of FPS stutter related to the sound system > > Mannpower Changes > - Flags will become poisonous (mark the carrier for death) 90 seconds > after having been stolen > - If both teams flags are stolen and poisonous, they will return when next > dropped > - Fixed players being able to grapple during the pre-round freeze period > - Reduced the number of flag captures required to win from 10 to 7 on > official servers > - Regeneration powerup: > - Health regeneration amount changes - Scout, Sniper and Spy > increased, Engineer decreased > - Reflect powerup: > - Added pushback force to players who damage the powerup carrier > (except for flame damage) > - Added overheal effect to players whose max health is increased by a > powerup > > Gameplay Changes > All > - Base weapon switch speed changed from 0.67 seconds to 0.5 seconds > - Upon spawning, friendly players will show an outline for 10 seconds > - Updated various weapon descriptions to better detail their functionality > > Multi-Class > - Panic Attack > - No longer auto-fires when fully loaded. Shots can be held and > released at will. > - Reserve Shooter > - No longer boosts all-around switch speed, instead boosts > switch-to speed by 20% and switch-from speed by 15% > - No longer mini-crits any airborne target (i.e. jumping). Target > must be forced in to the air via blastjump, knockback, airblast, or grapple. > - The Half-Zatoichi > - Now considered a sword (increased holster and deploy time and > increased range) > - Honorbound changed. Deals 50 self-damage on holster if no kill > was made. Cannot be holstered if player is below 50 life and no kill was > made. > - 100% life restore on kill changed to 50% health gain on kill > that can result in overheal > - No random crits > > Scout > - Pretty Boy's Pocket Pistol > - Increased health recovered on hit from +3 to +5 > - Mad Milk > - Extinguishing an ally will now reduce the cool down by 20% > - Wrap Assassin > - Now 42% more festive! Ornament shatters on all impacts, dealing > a small amount of damage in a small radius. Bleed effect still only applies > to a target that is struck directly. > - Ball recharge rate increased by 25% > - Damage penalty reduced from -70% to -65% > > Soldier > - Beggar's Bazooka > - Decreased blast radius by 20% > - Concheror > - Doubled health regeneration rate. Regeneration rate is now > decreased if player has been recently damaged. > - B.A.S.E Jumper > - Removed hidden property of up draft when on fire > - Market Gardener > - Added 20% Attack Speed penalty > - Air-Strike > - Reduced blast radius by 20% when rocket jumping (28% reduction > when compared to stock) > > Sniper > - The Cleaner's Carbine > - Reduced firing rate penalty from 35% to 20% > - Added 'CRIKEY' meter which is filled by dealing damage > - Mini-crits are no longer activated by kill, but can instead be > activated by alt-fire when the 'CRIKEY' meter is filled > - Cozy Camper > - Quadrupled health regeneration rate. Regeneration rate is now > decreased if player has been recently damaged. > - Jarate > - Extinguishing an ally now reduces the cooldown by 20% > > Pyro > - Pyros like to collect rainbows! Extinguishing a teammate will now return > 20 health to the Pyro. > - Consecutive Airblasts will no longer prevent enemies from air-strafing > until they touch the ground > - The base Flamethrower's damage fall off over distance has been > decreased, resulting in higher damage output at range > - Degreaser > - No longer boosts all-around switch speed. Instead, boosts > switch-to speed by 60% and switch-from speed by 30%. > - Removed damage penalty > - Increased Airblast cost by 25% > - Increased afterburn penalty to from 25% to 66% > - Phlogistinator > - Removed 10% damage penalty. > - When activating 'MMMPH', the taunting Pyro gains temporary > invulnerability and immunity to knockback effects > - Axtinguisher > - Properties changed > - 100% Chance to crit against burning targets > - 33% Damage penalty > - 20% Slower attack speed > - 75% Slower switch-to speed > > Medic > - Medics now have slightly higher health regeneration when healing a hurt > patient > - During setup time, ÜberCharge build rate is now increased by 3x > - Amputator > - Taunt can now be activated by alt-fire > - Healing done with the taunt now grants small amounts of > ÜberCharge > - Vaccinator > - Removed 10% health regeneration on proper resist > - Added slight ÜberCharge build on proper resist > - Increased ÜberCharge rate from +50% to +67% > - Reduced overhealed ÜberCharge build rate penalty to 33% from > 66%. As this penalty is applied after the base increase, healing an > overhealed patient is now 33% more effective. > - Crusader's Crossbow > - Healing a player with an arrow now grants a small amount of > ÜberCharge > - Quick-Fix > - Fixed cases where Quick-Fix ÜberCharged players could still be > affected by certain knock-back effects > - Players can no longer capture objectives while under the effects > of Quick-Fix ÜberCharge > > Spy > - The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and > Dagger and Dead Ringer are equipped respectively > - Dead Ringer > - Initial damage reduction when feigning death increased to 75% > from 50% > - Spy-cicle > - Fixed a bug where ammo packs from dead players were not filling > the Spy-cicle meter > - Fire immunity shield no longer appears when fire immunity is > triggered > > Heavy > - Fists of Steel > - Removed deploy time penalty > - Added penalty of increased holster time by 100% > - Gloves of Running Urgently > - Increased holster time penalty > - Warrior's Spirit > - Now heals 50 health on kill > - Damage received and dealt increased by 30% > - Removed health penalty > - Eviction Notice > - Now provides 15% move speed bonus > - Now increases damage taken by 20% > > Demoman / Demoknight > - Shield bash now deals damage at all ranges, scaled by distance > - Melee damage boost after shield bash is based on amount of charge > consumed. Now provides mini-crit at 25% depleted, and full crit at 60% > depleted. > - Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, > Jarate) > - All Swords now have a slower deploy and holster speed compared to base > weapons in addition to their increased melee range > - Splendid Screen > - Removed the ability to deal charge impact damage at any range > (now native to all shields) > - Now increases recharge rate by 50% > - Increased blast resistance from 15% to 20% > - Tide Turner > - Now grants mini-crit instead of full-crit on charge bash > - Reduced resistances to 15% > - Chargin Targe > - Reduced blast resistance from 40% to 30% > - Removed fire immunity > - Claidheamh Mòr > - Removed charge duration bonus > - Now restores 25 health on kill > - Removed health penalty > - Now increases damage taken while active by 15% > - Persian Persuader > - Removed ammo pickups granting health instead of ammo > - Added penalties of reduced primary and secondary ammo > - Ammo pickups now replenish charge > - Now gains charge meter on hit > - Quickiebomb Launcher > - Fizzle time increased from 2 seconds to 4 seconds > - Ullapool Caber > - Base melee damage increased from 35 to 55 > - Added 20% fire rate penalty > - Added 100% switch-to time penalty > - Loose Cannon > - Reduced projectile speed (now a visible attribute) > - Reduced cannon impact damage from 60 to 50. Damage also scales > with distance. > - Reduced knockback from cannon hit. Knockback strength is now > similar to airblast. > > Engineer > - After removing a Sapper from a sentry, there is now a 0.5s delay before > the sentry is active again > - Sentries brought into a respawn room no longer detonate outside of Mann > vs. Machine > - The Jag > - Added damage penalty against buildings. Now takes 3 hits to > destroy a Sapper. > - Rescue Ranger > - Healing per bolt reduced from 75 to 60 > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux