Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go
for opus instead? That seems like a pretty interesting move to me
(integrating CELT now).

2016-11-19 2:01 GMT+01:00 pilger <pilger...@gmail.com>:
> Does CELT codec support input voice from file on TF2?
>
>
> _pilger
>
> On 18 November 2016 at 22:35, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
>> We've released an optional update for Team Fortress 2. The note for the
>> update is below. The new server version number is 3703329.
>>
>> Community servers only need this update if they are interested in the
>> CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
>> update only.
>>
>> - John
>>
>>  -----
>>
>> - Returned Unusual drop chances and possible particles effects to their
>> original values now that Halloween has ended
>> - Added beta support for the CELT voice codec
>>     - Currently only enabled in community servers that opt-in to the beta
>>     - Server operators can enable CELT usage by setting the below
>> convars, followed by a level change
>>         - sv_use_steam_voice 0
>>         - sv_voicecodec vaudio_celt
>> - Updated the localization files
>> - Fixed an occasional client crash with an error message regarding
>> "CL_ReadPreserveEnt"
>>
>>
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>>
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