Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go for opus instead? That seems like a pretty interesting move to me (integrating CELT now).
2016-11-19 2:01 GMT+01:00 pilger <pilger...@gmail.com>: > Does CELT codec support input voice from file on TF2? > > > _pilger > > On 18 November 2016 at 22:35, John Schoenick <jo...@valvesoftware.com> > wrote: > >> We've released an optional update for Team Fortress 2. The note for the >> update is below. The new server version number is 3703329. >> >> Community servers only need this update if they are interested in the >> CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side >> update only. >> >> - John >> >> ----- >> >> - Returned Unusual drop chances and possible particles effects to their >> original values now that Halloween has ended >> - Added beta support for the CELT voice codec >> - Currently only enabled in community servers that opt-in to the beta >> - Server operators can enable CELT usage by setting the below >> convars, followed by a level change >> - sv_use_steam_voice 0 >> - sv_voicecodec vaudio_celt >> - Updated the localization files >> - Fixed an occasional client crash with an error message regarding >> "CL_ReadPreserveEnt" >> >> >> _______________________________________________ >> hlds_announce mailing list >> hlds_annou...@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux