I have too, but they don't work out well in multiplayer. The FPS goes to hell and players really feel the lag bat constantly. There's a reason why Valve added the 3D skybox feature, to give players the illusion of huge areas, without the drawbacks.
HoundDawg Soda Bob Curtis wrote: > I've made very huge maps in Hammer with little to no problems. Yes, the > compile times are sometimes long, but it never really crashes unless > there's a problem with the map. Though, sure, sometimes I have bumped > into the maximum X Y or Z parameter once it loads in HL2 (or Quake or > Half Life) when doing huge maps, though. :) > > Bob. > > Phillip Marshall wrote: > >> Even if you could make an outrageously huge map, you might not really want >> to. >> >> Think of it this way: If you could fit all five of Left 4 Dead's No >> Mercy campaign maps into one, you would have to endure five times the >> compile time, five times the memory load in Hammer – an application >> which can be unstable enough as it is, five times the loading time >> in-game, five times time the memory load in-game to the end user (who >> might have a minimum spec machine that you have to consider), and five >> times the server load on a multiplayer map. This isn’t even >> considering that some aspects of this (like compile time maybe, I >> don't know for sure) might multiply exponentially with size. So >> basically, if you were to attempt to create anything up to Valve's >> professional standards (think of Half-Life 2's levels that wind around >> each other and overlap - Ravenholm for example - all the while >> including tons of detail and gameplay), you are honestly better off >> making a series of small, detail rich maps than making giant ones that >> hold everything at once. >> >> Then again, you could be wanting to make giant open maps just to screw >> around and play in (like flatgrass in Garry’s Mod), which would be >> fine depending on what you want to put in the map. Just consider this >> before rushing off to make the Left 4 Dead equivalent of the Empire >> State Building. >> >> Maybe I should actually help answer the question: >> I would imagine the absolute maximum size of any brush or level would >> be the bounding box of the 2d views in hammer - if you zoom out all >> the way, the grid only goes so far. I don’t know if you can draw >> outside of those though, I’ve never tried. >> >> Thanks for listening to me ramble, I guess. Good luck on your map, >> whatever it may turn out to be. >> >> Phillip Marshall >> AKA wizpig64 >> >> On Wed, May 27, 2009 at 11:43 PM, Alex Guichet <[email protected]> wrote: >> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
