It should still work with a info_decal entity or info_overlay entity (overlay is assigned to a specific brush so I am not sure if that works). They are projected on a brush, you can't have a text in the middle of the game world then you would need a sprite or need the mapeditor. Now I don't know what kind of overhead takes place during a compile and if decals are someow assigned to brushes or anything but its the only way i can think of that some server plugins use to display things on walls in the levels.
You just have to create a vtf anf vmt file for your texture. (you mentioned op4, are you talking about the originial hl:opossing force?, then you need a wad file that contains the image) A harder way would also be adding a prop_static (model) thats just a flat plane with your texture. ----- Original Message ----- From: "Ook" <[email protected]> To: "Discussion of Half-Life Mapping" <[email protected]> Sent: Saturday, August 01, 2009 6:01 PM Subject: Re: [hlmappers] How to hack an image into a map? >I thought I made it clear I was doing this by editing the entities in an > existing .BSP. I guess I wasn't clear enough because based on the replies > I'm getting, not one you realizes that. I'm sorry for not being more > specific. > > This is an existing OP4 map (.BSP) that I don't have the source for, and > I'm > NOT USING HAMMER. I extract the entities, make the desired changes, and > import the entities back into the .BSP. This basically means you can't > touch > any brush based entities, and can only add/edit/delete point based > entities. > There are some exceptions - you can add a trigger_teleport, for example, > without associating it with a brush. When you do this it acts like a point > entity. > > This is typically done to add/edit/delete sprites, teleports, spawn > points, > weapons, etc. > > So, given the above limitations, how do you add a static non-rotating sign > to a map? I know it can be done - I've seen it. And you don't do it with > sprites because what I saw years ago was not rotating. A sprite rotates to > face the viewer. I've searched all over and I can't find out how this was > done nor can I find the map. Someone had taken a map and added a > non-rotating sign advertising their server, and they did it by modifying > the > entities and importing them back into the map. > > > > > > > ----- Original Message ----- > From: "Nathan West" <[email protected]> > To: "Discussion of Half-Life Mapping" <[email protected]> > Sent: Saturday, August 01, 2009 8:52 AM > Subject: Re: [hlmappers] How to hack an image into a map? > > >> If you want just the image pasted on a brush, use the decal or overlay >> tool >> to place it. >> >> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote: >> >>> You can edit brush faces by pressing Shift + A and then selecting the >>> face >>> you want to change. Follow this to create a custom texture. >>> http://developer.valvesoftware.com/wiki/Creating_a_Material >>> >>> 2009/8/1 Tobias Kammersgaard <[email protected]> >>> >>> > WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL >>> > OUT >>> > LOUD >>> > >>> > /ScarT >>> > >>> > >>> > 2009/8/1 Nathan West <[email protected]> >>> > >>> > > While I honestly don't know, I would think a decal or overlay placed >>> > > on >>> > an >>> > > invisible or nodrawed brush would do the trick. Also, I know source >>> > > supports >>> > > alpha channels in surface textures (there's a railing texture that's >>> > > invisible between the rails), so perhaps you could create a material >>> > using >>> > > your image on a transparent background and apply that to a brush. >>> > > >>> > > On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote: >>> > > >>> > > > I have a map that I have modified extensively by modifying the >>> > entities. >>> > > I >>> > > > would like to add a static image to the map. I can do this with a >>> > sprite, >>> > > > but the problem is that it "rotates" to face the viewer. Is there >>> > > > a >>> way >>> > > to >>> > > > stop it from rotating? >>> > > > >>> > > > Many years ago I had a modified map - crossfire or snark_pit, I >>> > > > think >>> - >>> > > > that >>> > > > someone had added signs to the map by adding/editing entities. >>> > > > They >>> > > > appeared >>> > > > as static, non-rotating images on the wall. How do you do this? >>> > > > Since >>> > I'm >>> > > > editing the entities, I obviously can't just add a brush and stick >>> > > > on >>> > the >>> > > > wall and apply my texture to it. >>> > > > >>> > > > >>> > > > _______________________________________________ >>> > > > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> > > > please visit: >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> > > > >>> > > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, >>> > > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> > > >>> > > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> > >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
