It should still work with a info_decal entity or info_overlay entity 
(overlay is assigned to a specific brush so I am not sure if that works).
They are projected on a brush, you can't have a text  in the middle of the 
game world then you would need a sprite or need the mapeditor.
Now I don't know what kind of overhead takes place during a compile and if 
decals are someow assigned to brushes or anything
but its the only way i can think of that some server plugins use to display 
things on walls in the levels.

You just have to create a vtf anf vmt file for your texture.
(you mentioned op4, are you talking about the originial hl:opossing force?, 
then you need a wad file that contains the image)

A harder way would also be adding a prop_static (model) thats just a flat 
plane with your texture.


----- Original Message ----- 
From: "Ook" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Saturday, August 01, 2009 6:01 PM
Subject: Re: [hlmappers] How to hack an image into a map?


>I thought I made it clear I was doing this by editing the entities in an
> existing .BSP. I guess I wasn't clear enough because based on the replies
> I'm getting, not one you realizes that. I'm sorry for not being more
> specific.
>
> This is an existing OP4 map (.BSP) that I don't have the source for, and 
> I'm
> NOT USING HAMMER. I extract the entities, make the desired changes, and
> import the entities back into the .BSP. This basically means you can't 
> touch
> any brush based entities, and can only add/edit/delete point based 
> entities.
> There are some exceptions - you can add a trigger_teleport, for example,
> without associating it with a brush. When you do this it acts like a point
> entity.
>
> This is typically done to add/edit/delete sprites, teleports, spawn 
> points,
> weapons, etc.
>
> So, given the above limitations, how do you add a static non-rotating sign
> to a map? I know it can be done - I've seen it. And you don't do it with
> sprites because what I saw years ago was not rotating. A sprite rotates to
> face the viewer. I've searched all over and I can't find out how this was
> done nor can I find the map. Someone had taken a map and added a
> non-rotating sign advertising their server, and they did it by modifying 
> the
> entities and importing them back into the map.
>
>
>
>
>
>
> ----- Original Message ----- 
> From: "Nathan West" <[email protected]>
> To: "Discussion of Half-Life Mapping" <[email protected]>
> Sent: Saturday, August 01, 2009 8:52 AM
> Subject: Re: [hlmappers] How to hack an image into a map?
>
>
>> If you want just the image pasted on a brush, use the decal or overlay
>> tool
>> to place it.
>>
>> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote:
>>
>>> You can edit brush faces by pressing Shift + A and then selecting the
>>> face
>>> you want to change. Follow this to create a custom texture.
>>> http://developer.valvesoftware.com/wiki/Creating_a_Material
>>>
>>> 2009/8/1 Tobias Kammersgaard <[email protected]>
>>>
>>> > WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL 
>>> > OUT
>>> > LOUD
>>> >
>>> > /ScarT
>>> >
>>> >
>>> > 2009/8/1 Nathan West <[email protected]>
>>> >
>>> > > While I honestly don't know, I would think a decal or overlay placed
>>> > > on
>>> > an
>>> > > invisible or nodrawed brush would do the trick. Also, I know source
>>> > > supports
>>> > > alpha channels in surface textures (there's a railing texture that's
>>> > > invisible between the rails), so perhaps you could create a material
>>> > using
>>> > > your image on a transparent background and apply that to a brush.
>>> > >
>>> > > On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote:
>>> > >
>>> > > > I have a map that I have modified extensively by modifying the
>>> > entities.
>>> > > I
>>> > > > would like to add a static image to the map. I can do this with a
>>> > sprite,
>>> > > > but the problem is that it "rotates" to face the viewer. Is there 
>>> > > > a
>>> way
>>> > > to
>>> > > > stop it from rotating?
>>> > > >
>>> > > > Many years ago I had a modified map - crossfire or snark_pit, I
>>> > > > think
>>> -
>>> > > > that
>>> > > > someone had added signs to the map by adding/editing entities. 
>>> > > > They
>>> > > > appeared
>>> > > > as static, non-rotating images on the wall. How do you do this?
>>> > > > Since
>>> > I'm
>>> > > > editing the entities, I obviously can't just add a brush and stick
>>> > > > on
>>> > the
>>> > > > wall and apply my texture to it.
>>> > > >
>>> > > >
>>> > > > _______________________________________________
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>>> > >
>>> > >
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>>> >
>>> >
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>>>
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