can you make the path on one plane instead of making the path pieces descend? Then you can vertex them together and turn them into displacements, round off the sides...then select all the pieces of the path and rotate them to slope down the hillside? I don't know how to solve your unusual solids issue. Hope I explained this well for you.
----- Original Message ----- From: Minh <[email protected]> Date: Thursday, September 10, 2009 1:26 am Subject: [hlmappers] Displacement problem. To: Discussion of Half-Life Mapping <[email protected]>, Jess Cliffe <[email protected]> > Ok, im having a wicked time trying to create a winding road down > a > hillside. I'm using brushes to create the pathway (which i will > later > turn into displacements). Now, in order for the displacements to > sew > properly, I need to make sure the vertices of the path are all > connected. I'm having a bitch of a problem doing this because it > causes > "invalid solid structures". > Here's a pic of what my path looks like > http://www3.telus.net/public/a6a91102/winding_road_hill.jpg > > Here's what a portion of the path looks like after i vertex > manipulate > it so the vertices touch > http://www3.telus.net/public/a6a91102/problem_before.jpg > > Now, this is what I get after I "fix" the brushes so they're > valid > structures > http://www3.telus.net/public/a6a91102/problem_after.jpg > > > So my question is, should I just make the path lie flat, and > then turn > them into displacements and then raise them? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
