Turns out my friend doesn't want to go through the hassle anyway. :P
Oh well, I still thing death maps would be sweet.

Draco18s


On Thu, Oct 15, 2009 at 7:13 PM, William Daly <[email protected]> wrote:

> oh please don't
>
> On Wed, Oct 14, 2009 at 10:55 AM, Major Johnson <[email protected]>
> wrote:
>
> > Sweet.
> > I'll see what we can do then.  I don't think we have HLStatsX on the
> server
> > we've been using, but we could certainly add it.
> >
> > Draco18s
> >
> >
> > On Wed, Oct 14, 2009 at 1:50 PM, ken <[email protected]
> > >wrote:
> >
> > > HLStatsX does this.
> > >
> > > On Wed, Oct 14, 2009 at 10:49 AM, Igor Krucko <[email protected]
> > > >wrote:
> > >
> > > >
> > > > Hi everyone,
> > > >
> > > > Do you know what is the process to generate Death Maps for TF2 such
> as
> > > seen
> > > > here;
> > > >
> > http://www.steampowered.com/status/tf2/death_maps/cp_dustbowl_deaths.jpg
> > > >
> > > > Valve states that :
> > > > ''TF2 includes a reporting mechanism which tells us details about how
> > > > people are playing the game. We're sharing the data we collect
> because
> > > > we think people will find it interesting, and because we expect to
> spot
> > > > emergent problems earlier, and ultimately build better products and
> > > > experiences as a result. Let us know what you think.''
> > > >
> > > > But clicking on the link leads us to a forum, and the words ''death
> > map''
> > > > doesn t return any significant thread.
> > > >
> > > >
> > > > Thanks for any info hint you may have.
> > > >
> > > >
> > > > - Igor
> > > >
> > > >
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