Do you understand that the 4th component in the "Brightness" KeyValue for light_environment may exceed 255? For example, 255 220 125 850 would make a bright, warm environment.
Thanks, - Saul. On 25 Oct 2009, at 03:35, Chris Whiton <[email protected]> wrote: > Hello again hlmappers! > > I had another quick question that I think is easily solved, but I > can't seem > to get it to work. I am trying to light geometry in my level with a > strong > light_environment. However, when I do, there are shadows where I > don't want > them to be and the level is much darker than I want. Honestly, it > looks > better when the ground and everything else are fullbright. I would > leave it > like that (my textures are supposed to make the world look > 'cartoony' (this > is my sonic the hedgehog style world I mentioned a couple weeks > ago). I have > a mountain in the map which needs to be viewed in the lit version, not > fullbright. The simplest solution I can find was to make every brush > that I > wanted to look fullbright a func_brush and try to modify the > properties so > that it doesn't receive lighting. However, when I so much as look at > the > area in game - it crashes. Can anyone suggest a better way of > getting this > effect, or are there properties that I can change that won't crash > the game? > Thanks in advance! > > -Christopher J. Whiton > --------------------- > Game Design and Development Student (4th Year) > Southern New Hampshire University > > Portfolio: www.cjwhiton.com > Graphic Design: www.stormravengraphics.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
