Do you understand that the 4th component in the "Brightness" KeyValue  
for light_environment may exceed 255?
For example, 255 220 125 850 would make a bright, warm environment.

Thanks,
- Saul.

On 25 Oct 2009, at 03:35, Chris Whiton <[email protected]> wrote:

> Hello again hlmappers!
>
> I had another quick question that I think is easily solved, but I  
> can't seem
> to get it to work. I am trying to light geometry in my level with a  
> strong
> light_environment. However, when I do, there are shadows where I  
> don't want
> them to be and the level is much darker than I want. Honestly, it  
> looks
> better when the ground and everything else are fullbright. I would  
> leave it
> like that (my textures are supposed to make the world look  
> 'cartoony' (this
> is my sonic the hedgehog style world I mentioned a couple weeks  
> ago). I have
> a mountain in the map which needs to be viewed in the lit version, not
> fullbright. The simplest solution I can find was to make every brush  
> that I
> wanted to look fullbright a func_brush and try to modify the  
> properties so
> that it doesn't receive lighting. However, when I so much as look at  
> the
> area in game - it crashes. Can anyone suggest a better way of  
> getting this
> effect, or are there properties that I can change that won't crash  
> the game?
> Thanks in advance!
>
> -Christopher J. Whiton
> ---------------------
> Game Design and Development Student (4th Year)
> Southern New Hampshire University
>
> Portfolio: www.cjwhiton.com
> Graphic Design: www.stormravengraphics.com
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to