Top right one? That's possible with a shader at least, but that's not really helpful :o
/ScarT 2009/11/25 Joe W-A <[email protected]> > You can do some wacky stuff with the colour correction UI. > > 2009/11/25 Major Johnson <[email protected]> > > > Due to an assignment for a class I'm taking, we were messing around with > > photoshop filters (here's a > > composite< > > http://ist2w.kaplan.edu/0904B/IT247-01AU/MajorJohnson/optipalhouse.png > >of > > the four I played with with some screenshots of my TF2 map), and > > looking > > at the "glowing edges" result, I wondered, "Would it be possible to play > > like that? How trippy would that be?" > > > > So I suppose the question is, would doing something like that be > possible? > > I know there's Text Mode Quake, but has anyone done any kind of filtering > > for the source client? > > > > Draco18s > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
