Couple of questions here actually. Couldn't find info anywhere else. 1. How to remove stickies that were stuck on objects that have already moved. Leaves stickies in the air. -I've figure out how to get rid of buildings when I need to. I just encompass the brushes in a Trigger_Hurt that is filtered for anything not a client, and then enable it for a second when the bridge/Func_Door starts moving. What I can't figure out how to do is get rid of the stickies that are either sticking to, or resting on, the Func_Door. They just end up floating in air after the door opens/closes
2. How to allow stickies to actually "stick" to a Func_Door. Right now there are some Func surfaces that stickies just bounce across. Is there a way to make them stick to these objects? Thanks for you help guys. -Daryl "RenStrike" Brigner _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers