Couple of questions here actually.  Couldn't find info anywhere else.

1. How to remove stickies that were stuck on objects that have already
moved.  Leaves stickies in the air.
    -I've figure out how to get rid of buildings when I need to.  I just
encompass the brushes in a Trigger_Hurt that is filtered for anything not a
client, and then enable it for a second when the bridge/Func_Door starts
moving.  What I can't figure out how to do is get rid of the stickies that
are either sticking to, or resting on, the Func_Door.  They just end up
floating in air after the door opens/closes

2. How to allow stickies to actually "stick" to a Func_Door.  Right now
there are some Func surfaces that stickies just bounce across.  Is there a
way to make them stick to these objects?

Thanks for you help guys.

-Daryl "RenStrike" Brigner
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