Build the geometry on a 90 degree orientation, then take the whole thing and rotate by whatever. Then go back and join any connecting structures by vortex manipulations, for example.
Sent from my Verizon Wireless Phone ----- Reply message ----- From: "Daryl Brigner" <dbrig...@gmail.com> Date: Thu, Jul 29, 2010 10:51 am Subject: [hlmappers] Working on an Odd Angle To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com> I can easily work on 90 degree angles, and even 45 degress, building thing with brushes. But how on earth do people work on any other angles? There are some maps, like koth_Nucleus where big chunks of the map are built on a non 90, or 45, degree angle. How can this be possible. I've been mapping forever and can't even imagine how they are doing it. I tried, and everything just turned into an unmanageable mess. Anyone have any ideas, or tutorials I could refer to? Thanks, Daryl "RenStrike" Brigner _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers