Build the geometry on a 90 degree orientation, then take the whole thing and 
rotate by whatever. Then go back and join any connecting structures by vortex 
manipulations, for example.

Sent from my Verizon Wireless Phone

----- Reply message -----
From: "Daryl Brigner" <dbrig...@gmail.com>
Date: Thu, Jul 29, 2010 10:51 am
Subject: [hlmappers] Working on an Odd Angle
To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com>

I can easily work on 90 degree angles, and even 45 degress, building thing
with brushes.  But how on earth do people work on any other angles?  There
are some maps, like koth_Nucleus where big chunks of the map are built on a
non 90, or 45, degree angle.  How can this be possible.  I've been mapping
forever and can't even imagine how they are doing it.  I tried, and
everything just turned into an unmanageable mess.  Anyone have any ideas, or
tutorials I could refer to?

Thanks,
Daryl "RenStrike" Brigner
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to