Buglist

 

ü  Weapons / items aren't able to stay named after respawn

ü  Weapons items aren't able to teleport

ü  There is a bug when a player is walking on the seam between a floor and
wall they jitter

ü  An xbow shot hitting Weapons/Item - should pass through them

ü  Func_door collision issue - player can pass through brush

ü  Func_button lock/unlock bug - many time a mapper setting a fucn_button to
lock isn't working ingame.

ü  Trigger_dissolve - endless sound loop

ü  Point_template isn't able to operate independently without the need for a
weapon_<weapontype> present (fixing this will enable mappers to spawn
weapons on demand rather than rely on weapon spawns if they so wish)

ü  Game_player_equip entity is bugged where it will work the first few times
a player triggers it then it breaks (see dm_biohazard)

ü  Info_item_smg_grenade explodes above item/weapon/player spawn points

ü  Info_item_crossbow_ammo is "rolling away" after first respawn

ü  All Items/weapons/props having trouble spawning when placed on a surface
other than world geometry brush

ü  Map built on the middle of the grid in hammer causes weird issues -
usually multiple spawns of the same weapons.

ü  Weapon_RPG going into stasis bug

ü  Weapon_RPG endless sound loop bug

ü  In the OB port players can no longer use props to jump off of

ü  Prop_physic_respawnable exploding on spawn after having exploded in mid
air

ü  Too many vertex format changes in frame, whole world not rendered -
console error is present since the port (Client gets this error filling
console and game runs like a slideshow when they move, not when standing
still using mouse look)

ü  Crouch/sprint delay - It is a bug with sprinting after you leave a
crouch. Stop crouching / press sprint and it makes the sprint noise but
dosn't increase your speed. 

ü  Shotgun reload bug is still present (was also in the ep1 version) - If
you reload the shotgun, switch to another weapon and then switch back to
shotgun the reload animation glitches

 

Will be updated as new bugs are being reported.

 

Cheers,

Valar

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