Buglist
ü Weapons / items aren't able to stay named after respawn ü Weapons items aren't able to teleport ü There is a bug when a player is walking on the seam between a floor and wall they jitter ü An xbow shot hitting Weapons/Item - should pass through them ü Func_door collision issue - player can pass through brush ü Func_button lock/unlock bug - many time a mapper setting a fucn_button to lock isn't working ingame. ü Trigger_dissolve - endless sound loop ü Point_template isn't able to operate independently without the need for a weapon_<weapontype> present (fixing this will enable mappers to spawn weapons on demand rather than rely on weapon spawns if they so wish) ü Game_player_equip entity is bugged where it will work the first few times a player triggers it then it breaks (see dm_biohazard) ü Info_item_smg_grenade explodes above item/weapon/player spawn points ü Info_item_crossbow_ammo is "rolling away" after first respawn ü All Items/weapons/props having trouble spawning when placed on a surface other than world geometry brush ü Map built on the middle of the grid in hammer causes weird issues - usually multiple spawns of the same weapons. ü Weapon_RPG going into stasis bug ü Weapon_RPG endless sound loop bug ü In the OB port players can no longer use props to jump off of ü Prop_physic_respawnable exploding on spawn after having exploded in mid air ü Too many vertex format changes in frame, whole world not rendered - console error is present since the port (Client gets this error filling console and game runs like a slideshow when they move, not when standing still using mouse look) ü Crouch/sprint delay - It is a bug with sprinting after you leave a crouch. Stop crouching / press sprint and it makes the sprint noise but dosn't increase your speed. ü Shotgun reload bug is still present (was also in the ep1 version) - If you reload the shotgun, switch to another weapon and then switch back to shotgun the reload animation glitches Will be updated as new bugs are being reported. Cheers, Valar _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers