Hi Yohan! this is indeed amazing and exaclty what was needed! So many people have already complained that they digitize stuff "that doesn't appear on the map"!
I second David, once the icons and styles will be in reasonnably final stage, it would be necessary to have a map legend / key. And also maybe to host it on a server with a shorter / more explicit name (humanitarianmap.org? or whatever in this direction). And, naturally, if there was a possibility to serve the whole planet file, it would be even more amazing! :-) Very well done the CAP103 team! Stéphane -- "Le mot progrès n'aura aucun sens tant qu'il y aura des enfants malheureux" -- Albert Einstein "A journey does not need reasons. Before long, it proves to be reason enough in itself. One thinks that one is going to make a journey, yet soon it is the journey that makes or unmakes you." -- Nicolas Bouvier Photos de voyages, photos de montagne: http://www.henriod.info On Fri, Jun 21, 2013 at 8:18 AM, David Schmitt <[email protected]> wrote: > Hi Yohan, > > On 2013-06-20 23:00, Yohan Boniface wrote: > >> Hi Hotties, >> >> It's time to introduce the work being done on a humanitarian (HDM) >> specific rendering. >> >> TL;DR: >> http://umap.fluv.io/en/map/**hdm-first-draft_728<http://umap.fluv.io/en/map/hdm-first-draft_728> >> > > I will now share with you the work in progress on the web rendering step. >> >> This web rendering has several goals: >> One is simply to give editors a way to see the HDM OSM data without >> having to use JOSM or a SQL console. >> Another is to give humanitarian actors and developing countries a web >> map that gives them the information they need, making OSM more and more >> useful. >> Finally, this is the occasion for HOT to have its own rendering, a nice >> way to illustrate its work! >> >> What does "highlight the HDM" means for a rendering? The main principle >> is that each tag considered meaningful for the HDM should be rendered. >> Here are some examples: >> - road surface and smoothness are rendered (eg. >> http://umap.fluv.io/en/map/**hdm-first-draft_728#15/18.**6665/-72.3048<http://umap.fluv.io/en/map/hdm-first-draft_728#15/18.6665/-72.3048>where >> a piece of the primary road is unpaved) >> - water well are rendered (eg. >> http://umap.fluv.io/en/map/**hdm-first-draft_728#19/19.**67901/-72.12665<http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.67901/-72.12665> >> , >> icons work in progress ;) ) >> - street lamps are rendered (same link) >> - The craft tags are rendered >> (http://umap.fluv.io/en/map/**hdm-first-draft_728#19/19.**67048/-72.12274<http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.67048/-72.12274> >> ) >> - NGOs have their icons, for example: >> http://umap.fluv.io/en/map/**hdm-first-draft_728#19/19.**75957/-72.20532<http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.75957/-72.20532> >> Also: >> - terrain data is included (will be colorized: >> http://umap.fluv.io/en/map/**hdm-first-draft_728#11/19.**5944/-72.1108<http://umap.fluv.io/en/map/hdm-first-draft_728#11/19.5944/-72.1108> >> ) >> - zoom until 20 is allowed: the goal is to enable mapping in very >> detailed instances. For example, camps (fire hydrants are already >> rendered: >> http://umap.fluv.io/en/map/**hdm-first-draft_728#20/19.**76066/-72.20188<http://umap.fluv.io/en/map/hdm-first-draft_728#20/19.76066/-72.20188>) >> > > Very awesome indeed! I think it is a very important step for HOT to have > the entered data visible on a map. It is necessary to both provide feedback > to the editors as well as to have a simple and tangible result to > communicate to people outside of the project. > > Something I'm missing is a map key. It's hard to infer the actual state of > a road from its color on the map, without guidance. > > > Keep up the amazing work :-) > > > > Regards, David > > ______________________________**_________________ > HOT mailing list > [email protected] > http://lists.openstreetmap.**org/listinfo/hot<http://lists.openstreetmap.org/listinfo/hot> >
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