Hi Dan, yeah – I’ve been talking with folks and watching the ‘success rate’ of 
all the front page projects and to add some commentary – it does seem there is 
a ‘magic size’ for people to both feel like they’re getting stuff done and a 
fine balance of not too big for validators to easily go-for, but not so small 
that you are spending more time locking/pushing validate then looking at tiles.

 

It seems like roughly 1 kilometer square tiles for urban areas and 2-4 km^2 for 
rural seems to be that magic size, I see those size projects going like 
hot-cakes.  Apologies for a few of those recent Fiji projects – where it got a 
little more dense and the island narrowed/got a little funky for ‘chopping into 
projects’ I was actually more thinking about number of tiles as the projects 
beforehand seemed to be ‘magic numbered’ from about 200-300 tiles on creation.  
So, anyway – thanks for the feedback, this is where project creation becomes a 
bit more ‘art’ as you can’t just tell the TM to ‘make as many squares necessary 
to be 1 km^2’ (which to any devs out there, would be nice feature :)

 

More Fiji stuff coming, just been busy the last couple of days (and trying to 
knock out validation on the last couple);

=Russ

 

From: Daniel Specht [mailto:[email protected]] 
Sent: Friday, March 04, 2016 7:48 PM
To: [email protected]
Subject: [HOT] small tiles

 

The tile size used for the Fiji projects is great for residential areas. It's a 
lot more rewarding to be able to check off so many as done. If the tiles were 
much bigger people would get discouraged or sloppy. 

 

But outside the residential areas there are a lot of tiles with no features, 
which wastes time loading tiles. I think the solution is to have bigger tiles, 
maybe twice the length, and to split the tiles which are in residential areas 
into 4 parts.


 

-- 

Dan

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