Mike, I played D&D 3.5 and Pathfinder with a blind player for years. I've 
admittedly never run a game whilst blind, but I've run sessions with no 
materials, so it's definitely possible to DM without looking at books or die. 

I will record an HPR episode with more detail and thought, but here's a quick 
summary:

D&D core rulebooks are available as audio books.

D&D Beyond is apparently accessible to blind users. [Untested]

Thoughts about what traditionally is made possible by vision:

* No adventure module necessary: Make up an adventure in your head, on the fly. 
Reacting to players is what makes you a player yourself, otherwise you're just 
a referee, and that's boring.

* You need to know, or at least have a feel for, monster stats. You can have 
players read stats and features for you (assuming one of them has a Monster 
Manual), or you can memorize stats from the audio version, or you can just 
invent your own -- although making stuff up that's fair takes some practise. 
People say players shouldn't know the stats of monsters, but I've never played 
a game of D&D without at least one player knowing a monster's stats _from 
memory_ better than I do. It just doesn't matter.

* Tell your players to buy some graph paper and map their progress through a 
town or dungeon. I don't know about you, but I don't have a cartographer 
following me around in real life giving me directions, so don't think a DM is 
obligated to map everything out for the player characters.

* Theater-of-the-mind instead of battle maps. I don't want to bog down my 
analogue game with technology, so I don't tend to use mapping software in my 
online games.  Combat can get fuzzy as a result, but stay flexible, don't be 
too strict about movement speed, describe the combat layout frequently to keep 
everyone on the same page, and it works out fine.

* Have players manage initiative order and damage.

* Have players roll your die. As a DM, I never conceal rolls from players, so 
it doesn't really matter whether I roll or not. Just tell a player to roll a 
d20 for you, or a d6 for damage, or whatever. Frankly, there's a certain 
sadism to this, too. Players have to roll to inflict pain upon each other or 
themselves. It can be more fun than the DM rolling.

* Alternatively, you can just "pre roll" your dice.  Generate a list of random 
numbers, and progress through these rolls in whatever accessible way you 
prefer.

That's it! It's not at all a major shift, but a slight adjustment.

If you ever want me to run you through a one-shot game and talk through the 
process, let me know. 

HPR episode forthcoming.

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