Yes it does. Thanks for the info.
When I get a moment, I'll setup a dev system and get the patches.

nick

On Wed, Jul 15, 2009 at 2:25 PM, Ryan Sleevi
<[email protected]<ryan%[email protected]>
> wrote:

>
> > Thanks for the info.
> > Out of curiosity, is there a reason why it is not a single branch with 2
> > build targets, but one branch 32, and patches for 64?
> >
> > Thanks,
> >
> > nick
>
> That's definitely my goal and on my todo in the coming weeks. The big
> reason for it not being yet resolved is that the initial goal was to get
> it working, and get it out there, so that other people can reproduce it.
>
> There are a lot of hardcoded interdependencies in the project files on
> various libraries, and the projects come from several different
> distributions - some source, some binary, some from svn repos, etc.
>
> Being familiar with the process as I am now, it isn't a hard thing, in
> terms of technical difficulty, it's just a matter of going through
> everything and checking. My priority at present has been more in the
> experimenting with the low-hanging fruit of optimizations, as that seems
> to be able to benefit a larger crowd than the build process smoothing.
>
> The patches aren't just for 64-bit though, I should mention. The patches
> at present are meant to simplify a much longer process that even 32-bit
> users had to go through in resolving the various conflicts/issues (eg:
> updating solution files to VS2008, changing paths/dependencies, etc). It's
> just that the patches at present, in addition to resolving everything for
> 32-bit, introduce the new 64-bit configurations as options. You end up
> with 4 projects - Debug, RelMinSize, Release, RelWithDebInfo - and two
> configurations - 32-bit and 64-bit. You just can't change the
> configuration of Hugin without also going back through and updating a
> number of things (from enblend/enfuse to recompiling wxWidgets + OpenEXR
> etc)
>
> Does that help any?
>
>
> >
>

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