Hi,

I have some ideas which I would like to present and get feedback of you for a project. It basically includes the "Zooming for Fast Preview" and other improvements to "Fast Preview"

My ideas are mostly concerned for users that are just beginning with hugin, and users with not much knowledge of map projections and panorama creation. * one goal is to attract more users by giving a fancy and more user-friendly interface to the preview. * another is to give some features, that might be useful to most of you as well

Basically currently the fast preview is a openGL version of the old preview with some features and some drawbacks (the texture quality), and I believe that OpenGL can provide much more user-friendliness to the preview.

Here are the problems to the preview that I thing currently are the biggest problem for beginners: - it's completely unintuitive that in the move/drag section, users actually rotate the panorama. The problem of this is that the 3D rotation space commands are represented in a 2D plane, with the vertical axis for two dimensions. - when there are several groups of images, users can handle these independently, however this is also unintuitive, since for a user to handle a specific group he must click/drag the group, and this combined with the previous problem is a pain. - currently with this preview to get a larger overview of the panorama, you must change the field of view or the projection mode. - people with no knowledge of the types of projections, are only left to experiment with the projections and look at the result without actually having a good visualization of the distortions that are occurring

Also something I didn't like is that in many cases I couldn't spot areas where there was no image data, because the background was black and blended with parts of the image.

What I propose is the following:

First the current mode of preview will remain as it is (with some improvements) and will be called a '2D Projection' mode where the user would just use to modify the final result.

Apart from this mode I also propose two additional modes (3D panosphere, and combination of 3D panosphere and 2D projection):

First, some features that would be included in both 'Projection' and 'Panosphere' mode: - the user could zoom in/out and image resolutions would be dynamically increased for more detail. (the idea on the wiki) - better manipulation of image groups where user could select a group or the whole panorama and adjust accordingly - adjustable and very distinctive background for both modes, to spot the areas without image data
   - a interleaving colorful grid will be displayed to examine distortion

1. A '3D Panosphere' mode.
- I read the 'Next GUI' discussion, and I noticed there were some thoughts on this already.

In this mode the user would basically look into a 3D sphere mapped with the images, with option to look at the sphere either from inside or outside.

The purpose of the sphere mode is that it is the basic representation of what the panorama actually is, and I believe it is the most intuitive representation.

The benefits of this mode:
- primarily to distinguish between looking at the output and looking at an overview of the panorama. - the most intuitive and most exact preview of the panorama (in terms of distortions) - in here the 3D rotation adjustments would actually make sense and would be intuitive.
   - the layout submode in this mode would also make a lot more sense
   - a very intuitive and eye-candy preview for new users

Some of the features that would be included in panosphere mode:
- a look at the panosphere either from outside or inside (all features available in both modes) * from the inside, the viewpoint would be fixed to the center of the sphere and adjustable would be rotation of the camera and field of view (zoom in/out) * from the outside, the viewpoint would move around a larger virtual sphere, and would be faced always to the center of the sphere (also adjustable FOV) - the camera adjustment would be done with the mouse or keyboard (for mouse drag to rotate, mouse wheel to zoom in/out) - a layout mode (same as it is currently) with small images and their connections - a set of 3 interactive circles drawn around the sphere, which could be dragged with the mouse to rotate the whole panorama or a group of images (as it is done in 3dsmax) (also shown in [1])
   - a possibility to choose a central point of projection on the sphere


2. Combination of 3D panosphere and 2D projection:
This mode is mostly for people to test the projections and understand them easily, or to work with the panosphere and see the results directly on the projection - it will contain both the panosphere and the projection, which can be either:
          * the panosphere and the projection in separate windows
* the panosphere and the projection in one window (one opengl scene) - both the panosphere and the projection will have an interleaving colorful grid which will correspond to each other (basically the grid of the sphere would be projected as well) * the purpose of this would be to have an overview of the distortions on the projections and to easily understand all projections
   - ofcourse by rotating the panosphere the projection changes as well.

about the two submodes:
1. panosphere and projection in separate windows (or in same window but in different canvases) * this is more useful, and I believe will be useful to everybody, even experienced people.
   2. panosphere and projection in same window
* this might be used to animate the projections, which would be awesome and very attractive, however not very useful
        * I have done a simple scene with a basic projection in opengl [1]
* just a note: in that scene, the sphere's grid doesn't have interpolated color as the projection


So that's pretty much my idea. It might be too much or not enough for a gsoc project. Next, I would have to look more into the code of the previewer, and make a decent estimation of the time needed. In any case I would really like to see all of that included in the previewer.

I am really eager to see the responses for this, and whether you would like to see this in Hugin.

Best regards,
Darko

[1] http://i.imgur.com/tHMbm.png

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