Oskar Sander wrote:


So this begs a question though: I've played with Darko's excellent patch (some of my projects are actually almost better manually laid out) And my statement "*camera angles (y, p ,r) are applied in each camera's position* " does not seem right. A rotation by holding down shift, rotates the image not around the camera position, but around the "panorama camera" position. Also I would expect a y & p movement to be quite un-problematic with my statement.

What is not right here?
Your statement: "*camera angles (y, p ,r) are applied in each camera's position*" is right

What you are experiencing is a feature that I have included in the patch

When you are rolling in both mosaic and normal mode, apart from the roll parameter the TrX and TrY parameters are changed as well to preserve correspondence between images in image groups. Yaw and pitch should also be automatically adjusted, however I haven't tested this.

Basically my idea was that in normal mode you can adjust y,p,r parameters and preserve correspondence in image groups but you can't adjust TrX, TrY and TrZ.

In linear mode though you can adjust TrX, TrY, TrZ and you can adjust roll parameter as well, but you can't adjust yaw and pitch without loosing correspondence.

Best,
Darko



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