Note that enblend/enfuse version 4.0 is what you'll get from my Windows
64-bit hugin builds. As you rightly say, it's not the 64-bit version -
I'll work on that. As for your question - from reading some comments
elsewhere, it looks like enblend/enfuse use some hand-crafted SSE code,
and will use the 64-bit versions for 64-bit builds (note this is a
somewhat speculative comment). I'd imagine that this could make a
meaningful difference to performance. Anyhow, I'll get the 64-bit
version going shortly then you can compare them side-by-side.
Tom
On 18/05/2010 10:27 AM, dex Otaku wrote:
Hey all,
This may seem like a naīve non-developer question, but how much
utility is gained with Hugin being 64-bit when enblend/enfuse isn't?
The only problems I run into with Hugin currently are caused by
enblend running out of memory when trying to use --fine-mask [because
without it, banding or black lines sometimes occur].
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