Note that enblend/enfuse version 4.0 is what you'll get from my Windows 64-bit hugin builds. As you rightly say, it's not the 64-bit version - I'll work on that. As for your question - from reading some comments elsewhere, it looks like enblend/enfuse use some hand-crafted SSE code, and will use the 64-bit versions for 64-bit builds (note this is a somewhat speculative comment). I'd imagine that this could make a meaningful difference to performance. Anyhow, I'll get the 64-bit version going shortly then you can compare them side-by-side.

Tom

On 18/05/2010 10:27 AM, dex Otaku wrote:
Hey all,

This may seem like a naīve non-developer question, but how much
utility is gained with Hugin being 64-bit when enblend/enfuse isn't?

The only problems I run into with Hugin currently are caused by
enblend running out of memory when trying to use --fine-mask [because
without it, banding or black lines sometimes occur].


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