dex Otaku wrote:
On May 24, 4:00 pm, sneike <[email protected]> wrote:
so, here i am again..
today i tried with the 64 bit version, using the same high res images
as before..
this time my Mac didn't completely freeze, but after one hour and half
it was still running the enblend process loading the image 16 (of 36),
and it was getting always slower..
maybe the only chance is to reduce the input sizes.. :(
This sounds like about the performance I'd expect doing a fairly large
pano with fairly large images.
Yes - the maths behind all this is hard enough that
getting the maths right is a significant task.
Compounding the difficulty by having good
memory practices has been a low priority
for the coders of the various components.
(essentially, all the algorithms need an extra
level of tiling, so that good memory
locality is achived. This then "plays nice"
with both explicit tiling based caches,
and virtual memory systems.)
BugBear
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