Hi Jeffrey,

the algorithm uses Dijkstra's algorithm with a priority queue, so the
maximum time complexity involved in finding the cut itself should be
somewhere around O(n log(n) + e), n being the number of pixels in the
overlap region and e being the number of edges in the graph used
(since pixels are 4-connected nodes in the graph, worst case here
would be O(n log(n) + 4n)). That said, it usually completes
calculations in a reasonable time even with a fine mask. You can
always test and compare with the old algorithm if in doubt.

Best regards,
Mikolaj

On 30 Wrz, 14:45, Jeffrey Martin <[email protected]> wrote:
> How big do you mean? Can it blend an arbitrarily large image? I mean, does
> the time scale linearly?
>
> Jeffrey

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