On 19 March 2012 14:33, Jorge Luis Iten Júnior <[email protected]> wrote: > Hi! > It is my first post on this group. I'll be short. My duty is make a > panorama viewer for android, Im starting this week, I'll a cubic > projection, so i already draw a cube with opengl ES 1.0 and mapped the > textures in each face of cube, my issue now is put the camera i center > of the cube and see the cube inside. Any ideas how i can do that? >
I don't see how this is related to hugin. Just set the transform so the camera is inside. You will probably have to change culling to GL_FRONT to make faces visible if you have face culling enabled. -- You received this message because you are subscribed to the Google Groups "Hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/hugin-ptx
