On 19 March 2012 14:33, Jorge Luis Iten Júnior <[email protected]> wrote:
> Hi!
> It is my first post on this group. I'll be short. My duty is make a
> panorama viewer for android, Im starting this week, I'll a cubic
> projection, so i already draw a cube with opengl ES 1.0 and mapped the
> textures in each face of cube, my issue now is put the camera i center
> of the cube and see the cube inside. Any ideas how i can do that?
>

I don't see how this is related to hugin. Just set the transform so
the camera is inside. You will probably have to change culling to
GL_FRONT to make faces visible if you have face culling enabled.

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