I was wondering how big the errors introduced by
3D features in the assumed 2D target plane were.

So I made the attached diagram.

It appears "obvious" that, assuming the whole FOV is 'R'
pixels (resolution), that the error is a simple proportion,
since the triangle "projected" by the feature
is similar to the FOV triangle of the camera.

Thus; error (in pixels) = (v/L) * R.

This is independent of FOV, which is interesting.

So, for "perfection" (less than 1 pixel error) with my
8 M Pixel camera, (3264 horizontal pixels), from a shooting distance of 24" 
(600mm)

1 = v/600 * 3264

v= 600/3264
= 0.2 mm.

Wowza, I wasn't expecting *that*.

Conversely, if we assume a 3mm wrinkle
in the target;

1 = 3/L * 3264

L= 3 * 3264 = 9792mm

I would need to be 10 metres away to get the error out.

Practical conclusion; I need a means to deal with these
errors in post processing, since it is not reasonable
to eliminate them at shooting time.

 BugBear

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