I don't wish to detract this thread to much from finding a stable build for 
Mac users but when that task is complete it leaves a burning question: How 
does the Hugin community prevent such a  tragedy in the future?

If there was a way to keep the source up-to-date then building a release 
binary would not be difficult as there are enough developers out there with 
XCode. But changing the code of something that a) uses open-gl which has a 
long history of destroying any sanity one might have had (mainly from 
graphics card drivers that are near impossible manage; see Lunis's reaction 
to Nvidia on that point) and b) does math on digital photography which is 
best left to the realm of PHDs, Adobe employees, and Gods!

That diatribe aside, I'd love to see how the Mac specific source code can 
be kept up-to-date with the Hugin core so binaries can easily be made and 
mirrors can be uploaded to. Thoughts, ideas?

BTW thank you so much for taking it on to make a Mac build of 2016. The old 
version is almost unusable on El Capitain. and I've yet to get a working 
linux virtualbox running well enough to manage the intensity needed by a 
panorama stitcher!

On Saturday, April 2, 2016 at 2:45:28 AM UTC-4, Niklas Mischkulnig wrote:
>
> Why hasn't there been a Mac build on sourceforge for over one year (there 
> isn't a windows build for the 2016.0.0 yet)?
>

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