| > 3) More important...  Where is winhugs?
| 
| After any release, it takes a few days or so to get all the various
| sub packages on the web page. Though Winhugs is a nice package, it
| has to be compiles under a specific compiler, (Borland, I think)
| so it always takes a few days for the build of Winhugs to get built
| after the main release.

As I understand it, the current Hugs maintainers don't have access
to the Borland compiler (version 4.52) that is used to build winhugs.
I'm not on the Hugs team any more, but I do have a copy of the
compiler, and so I've made up a winhugs binary from the Feb 2000
Hugs 98 sources, which you can download from:

   http://www.cse.ogi.edu/~mpj/Feb2000winhugsUNSUPPORTED.zip

If Andy decides to put a copy on the main Hugs pages, then I'll
remove this copy within a few days.  As the name suggests, I'm
not offering to provide any support for this, so please test it
thoroughly before you do anything that relies on it.

Despite some significant performance problems, and also some
incompatibilities with certain (Win32-oriented) Hugs programs,
some folks still prefer this version over the plain console
version of Hugs.  But it has always been difficult for the
Hugs maintainers to support winhugs, and so it's entirely
possible that there will not be any further releases of
winhugs.

Jose Gallardo, who wrote the original Windows interface around
which winhugs is built, has, I believe, produced a new version
of winhugs that avoids may of the problems of this version.
There was a plan to make his new version available from the
Hugs web pages, but perhaps that has fallen through.

Alternatively, I might mention that Borland have now made a more
recent version of their compiler available to download from the
web; perhaps some of the more adventurous winhugs users out there
might grab a copy of that and use it to compile, maintain, and
perhaps even distribute future versions of winhugs.

All the best,
Mark

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