Hartmut Kaiser, le Thu 15 Mar 2012 12:35:07 +0100, a écrit : > > > Is the 32bit-on-64bit build fixed too? > > That does not work (see attached), but this could be a Windows problem - see > here: > http://msdn.microsoft.com/en-us/library/windows/desktop/dd405488(v=vs.85).as > px, there is lengthy remarks section.
Urgl. That's what I was afraid of. hwloc should however still take a sensible behavior in such case, such as ignoring the processors whose location is thus indetermined. > > It'd also be good to test 32-on-32, where there would be two groups, > > because binding on groups has not been implemented at all due to lacking > > access to a machine with several groups. > > Sorry, I'm not able to do this test. 32bit on WOW64 should give you the same > results as 'native' 32 bits, though. Well, I don't think so. AIUI, on 32bit systems, groups are restricted to at most 32 processors, and thus in the case of your system, there would be two groups. Samuel