On 08/29/2009 12:19 AM, Patrick Shirkey wrote:
> On 08/29/2009 12:06 AM, Gabriel M. Beddingfield wrote:
>    
>>
>> On Fri, 28 Aug 2009, Patrick Shirkey wrote:
>>
>>      
>>> Thanks for the explanation. That's very helpful.
>>>        
>> No prob.  I need to get it into the manual........ *blush*
>>
>>      
>>> Just to verify, iirc Hydrogen doesn't yet support multiple time
>>> signatures per session? So the stacked patterns would be set to the
>>> same time signature?
>>>        
>> If patterns have different lengths, I *think* it will loop after the
>> longest pattern has finished.  Nevertheless, there is no checking to
>> see that patterns have the same length.  So, yes... H2 supports
>> multiple time signatures.
>>
>>      
>
> Very cool!!!
>
> I have added some more ideas to my trac ticket.
>
> http://www.assembla.com/spaces/hydrogen/tickets/115-stacked-patterns-and-samples-grid-selector
>
> Basically the pattern sequencer is completely usable as is afaiac. The
> main difference between h2 and AL is that AL has an additional interface
> for assigning a trigger to a specific stack of patterns. I will try to
> make some time to work on a mockup of the ui for this feature in the
> near future.
>    



I have uploaded a mock up of the pattern trigger ui to the ticket.

Each button would be associated with a completely independent sequence 
or stack of patterns with independent bpm settings.

Additionally there would be a bpm label on the button which I forgot to 
add to the mockup.

There would need to some new functionality in the pattern editor window 
to save and display the specific sequence.




Cheers.

Patrick Shirkey
Boost Hardware Ltd





>    From a back end perspective it's obviously no problem to have as many
> patterns as we want playing at the same time. How difficult would it be
> to add support for multiple pattern stacks with different bpm settings?
>
> I see this as modifying the xml for the session, adding a new interface
> for the trigger buttons, adding functionality for the trigger button
> playback methods and some trickery in the playback system to deal with
> multiple bpms at the same time.
>
>
>
> Cheers.
>
> Patrick Shirkey
> Boost Hardware Ltd
>
>
>
>
>
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