Scott Bahling a écrit :

Hi Scott,

Thanks for your advices!

I've updated "buildNSKit7.pl" to take in account all needed layers:

http://esaracco.free.fr/downloads/buildNSKit7.pl

-> Hydrogen needs to be rebuilt with MAX_LAYERS to 70 instead of 16.

Thanks again,

Bye

> On Tue, 2008-02-19 at 12:31 +0100, Emmanuel Saracco wrote:
>> Scott Bahling a écrit :
>>
>>> Hi Emmanuel,
>> Hi!
>>
>> [...]
>>
>>>> Just in case this NS Kit7 builder would be of some interest for some of 
>>>> you, you can download it here:
>>>>
>>>> http://esaracco.free.fr/downloads/buildNSKit7.pl
>>> Cool. Well I already have my drumkits defined. But if I find time I will
>>> try it out. I noticed that your script creates each instrument layer
>>> covering the complete velocity range. <min>=0 <max>=1. Wouldn't you want
>>> to scale each layer by velocity? Otherwise you will either hear all
>>> layers at the same time, or only the first layer that H2 matches (can't
>>> remember the logic in the sampler, but I think it is the later). I think
>>> you will need to compile H2 with the MAX_LAYERS define increased.
>> Yes, you're right. At first I was creating a lot of layers for each 
>> instruments, but it happens many time that NS Kit7 contains more than 16 
>> layers. So, to not force any "buildNSKit7.pl" users to rebuild Hydrogen 
>> with a greater MAX_LAYERS value, I now just define one layer that use 
>> the greater NS Kit7 WAV file number.
>>
>> If needed I can update "buildNSKit7.pl" to act this way again, but are 
>> you really sure the max/min values of a Hydrogen layer is about 
>> velocity?
> 
> Yes, the min and max values become the StartVelocity and EndVelocity
> values of the layer objects. These are queried for a match based on the
> velocity setting for the current note being rendered. Starting at layer
> 0, the first matching layer that contains the note velocity within it's
> Start/EndVelocity range is used.
> 
>> And if so, is there any relation between NS Kit7 WAV file 
>> numbering and velocity (I thought it was more relative to gain)?
> 
> The NSkit wav numbers are related to how hard the instrument was struck
> when sampling. This is a velocity mapping and the gain difference is
> just inherent. There is no direct relationship to H2 velocity. Just that
> lower wav numbers are lower velocity. When I created my instruments, I
> just scaled the velocity linear with the samples. So if there are 48
> layers, each layer would get a range of 1.0 / 48. Make sure that the min
> value of a layer is equal to the max value of the former layer.
> Otherwise depending on the velocity and humanization factor you can
> experience dropped notes on playback (which is a cool effect BTW ;).
> Even if one layer has a max of 0.25 and the next layer has a min at
> 0.26, the sampler might have a note velocity of 0.255 and there will be
> no layer match, and the note will not be played.
> 
> To get the full benefit of the NSkit, you want to include the layers and
> map them to velocity. Then add a little humanization to the velocity or
> program the note velocities for effect, and you will get a very dynamic
> sound.
> 
> Even if you don't want to recompile H2, just grab 16 from the full range
> of available layers and map them into instruments.


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