1. I honestly don't know - I think you'd have to ask the whoever wrote
the Geography of Wesnoth
<https://wiki.wesnoth.org/Geography_of_wesnoth>.It /could/ really
refer to heart as in the circulatory organ (or love, or core, or
whatever).
2. Even with the misleading wording I think people would understand the
meaning, but I suppose 'will be added' is strictly correct.
Something for the tutorial maintainers to consider.
3. I wonder if this is peculiar to your build. Testing English, French,
and German, on both Steam 1.14.3 and 1.14.3+dev(73627767), the text
looked like it did in your 'good' image.
4. There are still some potential problems with the tutorial, as far as
I know. Maybe you could add your comments to #1584
<https://github.com/wesnoth/wesnoth/issues/1584> and/or #3039
<https://github.com/wesnoth/wesnoth/issues/3039>.
On 2018-06-16 21:37, András Széll wrote:
Hi all,
Hungarian translation for tutorial is almost finished. Meanwhile I
have a question and have seen some minor issues, one is definitely
regarding translation, one is a display problem and one is probably a
don't care. (Fun fact: I lost the tutorial in the first turn. :) )
1.
The question is about the Wesnoth map. There lies the "Heart
Mountains", visible e.g. in the The Sceptre of Fire map. My assuption
based on 1.10 Hungarian translation and on French/Italian translation
of the Steam page is that it is "Central" mountains and not heart as
an organ pumping blood. Is that right?
And now that I touched the issue of maps, I saw the
https://wiki.wesnoth.org/ImageLocalization
<https://wiki.wesnoth.org/ImageLocalization> and the
https://wiki.wesnoth.org/MapLocalization
<https://wiki.wesnoth.org/MapLocalization>
Based on that I should create an image similar to e.g.
data/campaigns/Sceptre_of_Fire/images/maps/l10n/de/sof--overlay.png
with Hungarian overlay texts using Gimp - if I'm wrong please tell me.
One note here is the Sceptre of Fire is missing from the list in
ImageLocalization.
2.
The minor translation issue is the text
"You have captured a village! It now flies your colors and has been
added to your total village count (the house icon at the top of the
screen shows how many villages you currently control). Villages
provide the gold needed to recruit units. Each turn, you gain 2 gold,
plus 1 for every village you own."
In this case the number of villages is not yet incremented, so the
"has been added" is untrue - "will be added" would be the correct wording.
3.
When Konrad should return to the keep to recruit units, the name of
the keep is printed over the text what we should do, but not in all
languages. See the picture:
https://drive.google.com/file/d/18tr4jvsuvwTe9map42mECcREfPFKPrbz/view
I assume it should be reported in the github wesnoth/wesnoth "issues"
section, and not on this mail list, am I right?
4.
Shortest path to the end of the tutorial...
I started off with Konrad wandering around and ending below Delfador
with my movement points depleted. They started talking to each other,
only Delfador wanted me to attack the quintain, but I could not move
next to it with my 0 MP. So I wanted to end my turn, but the system
prevents it there. Then I tried to undo my movements but because of
their conversation it was not possible either.
So I had to exit to main menu and start it over. :)
(Otherwise we had a great deal of fun playing two campaings already,
so these are definitely not complaints.)
Thanks & best regards,
Andris
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