Brian Dardzinski offers the following royalty-free article for you to publish online or in print. Feel free to use this article in your newsletter, website, ezine, blog, or forum. ----------- PUBLICATION GUIDELINES - You have permission to publish this article for free providing the "About the Author" box is included in its entirety. - Do not post/reprint this article in any site or publication that contains hate, violence, porn, warez, or supports illegal activity. - Do not use this article in violation of the US CAN-SPAM Act. If sent by email, this article must be delivered to opt-in subscribers only. - If you publish this article in a format that supports linking, please ensure that all URLs and email addresses are active links. - Please send a copy of the publication, or an email indicating the URL to [email protected] - Content Crooner (www.ContentCrooner.com) has distributed this article on behalf of the author. Content Crooner does not own this article, please respect the author's copyright and publication guidelines. If you do not agree to these terms, please do not use this article. ----------- Article Title: Learning in China: From Ancient Texts to iPhone Apps Author: Brian Dardzinski Category: Cell Phones Word Count: 463 Keywords: iphone educational app Author's Email Address: [email protected] Article Source: http://www.contentcrooner.com ------------------ ARTICLE START ------------------
Now the iPhone has changed the face of mobile internet forever, and spawned dozens of similar products. In China, where culture change has been rapid and very much technology-driven, the impact of the iPhone has and will be especially visible. As of the end of 2008, there were 640 million mobile phone users in China, and of those over 117 million already accessed the internet via their mobile phone. The new user interface, the touch screen, that the iPhone and its competitors have provided means that people can intuitively use the internet on their mobile phones now. Earlier, specific technical skills had to be developed to access the internet on a mobile phone. Now wireless networks are common also, where before they were rare and data charges for WAP services were high. Now, iPhone and other mobile internet apps may be set to influence the course of human development, with their enormous potential for use in learning and brain training. People are looking to their mobile device for education, with characteristics like: . Full color screen . Wide range of apps at very affordable prices . Gigabytes of storage, of which text-based data only takes up a fraction . Portability and usability whether the user is online or offline One side of the educational applications market is in the potential to create data to easily carry around and offer memorization opportunities. These educational mobile device apps will be useful for purposes like memorizing amino acids (a task common to pre-med students across the globe), memorizing formulae and laws for physics and maths applications, as well as learning vocabulary for high school exam scenarios. For example, dictionaries, phrasebooks, and flashcard-style training applications are rife in the iPhone app store. The other type of educational mobile device apps will focus on building the basic strength of the brain, through activities like: . Logic and problem solving games . Language skill apps like Boggle . Mathematics skills games . Pattern recognition games, etc. One of the basic characteristics of an educational app that makes it successful, however, is an element of fun. Intuitively, we see that skill-training platforms like Boggle and Sudoku are more worthwhile for learning than dictionaries and flashcards, because they have an element of self-competition and fun that keeps people coming back for more. Every child, from infancy until age 18, knows how to learn through games and having fun ... and the iPhone platform is teaching adults to get back to their mental roots. thinknao creates, builds and sells educational, interactive, fun mobile games for the Greater China and Japanese consumer markets. For more information please contact: David van Dyke CEO, thinknao mobile software Email: [email protected] ------------------ ARTICLE END ------------------ [Non-text portions of this message have been removed]
