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Article Title: Learning in China: From Ancient Texts to iPhone Apps
Author: Brian Dardzinski
Category: Cell Phones
Word Count: 463
Keywords: iphone educational app
Author's Email Address: [email protected]
Article Source: http://www.contentcrooner.com
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Now the iPhone has changed the face of mobile internet forever, and spawned 
dozens of similar products. In China, where culture change has been rapid and 
very much technology-driven, the impact of the iPhone has and will be 
especially visible. As of the end of 2008, there were 640 million mobile phone 
users in China, and of those over 117 million already accessed the internet via 
their mobile phone. 

The new user interface, the touch screen, that the iPhone and its competitors 
have provided means that people can intuitively use the internet on their 
mobile phones now. Earlier, specific technical skills had to be developed to 
access the internet on a mobile phone. Now wireless networks are common also, 
where before they were rare and data charges for WAP services were high.  
  
Now, iPhone and other mobile internet apps may be set to influence the course 
of human development, with their enormous potential for use in learning and 
brain training. People are looking to their mobile device for education, with 
characteristics like: 
.       Full color screen 
.       Wide range of apps at very affordable prices 
.       Gigabytes of storage, of which text-based data only takes up a fraction
.       Portability and usability whether the user is online or offline
  
One side of the educational applications market is in the potential to create 
data to easily carry around and offer memorization opportunities. These 
educational mobile device apps will be useful for purposes like memorizing 
amino acids (a task common to pre-med students across the globe), memorizing 
formulae and laws for physics and maths applications, as well as learning 
vocabulary for high school exam scenarios. For example, dictionaries, 
phrasebooks, and flashcard-style training applications are rife in the iPhone 
app store. 
  
The other type of educational mobile device apps will focus on building the 
basic strength of the brain, through activities like: 
.       Logic and problem solving games 
.       Language skill apps like Boggle 
.       Mathematics skills games 
.       Pattern recognition games, etc. 
  
One of the basic characteristics of an educational app that makes it 
successful, however, is an element of fun. Intuitively, we see that 
skill-training platforms like Boggle and Sudoku are more worthwhile for 
learning than dictionaries and flashcards, because they have an element of 
self-competition and fun that keeps people coming back for more. Every child, 
from infancy until age 18, knows how to learn through games and having fun ... 
and the iPhone platform is teaching adults to get back to their mental roots.

thinknao creates, builds and sells educational, interactive, fun mobile games 
for the Greater China and Japanese consumer markets. For more information 
please contact: 
  
David van Dyke 
CEO, thinknao mobile software 
Email: [email protected]
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