> On Sun, Nov 2, 2008 at 8:33 PM, David Van Assche <[EMAIL PROTECTED]> wrote:
> > This is a uniquely interesting site with content for the entire
> > British curriculum that has been put into a format importable in all
> > VLEs, with a concentration on Moodle.

Thanks David for this link. Lots of good stuff there. Though the learning 
objects are password protected, the tutor guides are downloadable and give 
screenshots of the learning objects. It is possible to get an idea of what the 
learning objects are from the tutor guides. 

For another set of learning objects, see 
http://www.thelearningfederation.edu.au/default.asp

In general, such learning objects are interactive multimedia objects which aim 
to use computers to provide an engaging learning experience, allow for 
self-paced learning and provide multiple representations, eg. text, sound and 
video for learners' different learning styles.

Yet another aspect of using computers to provide engaging learning is Quest 
Atlantis where largely web browser based learning modules are linked by the 
narrative of a 3D world. For a description see 
http://au.youtube.com/watch?v=VH5Vh96Lftw

In general, learning objects are closed source. Bill Kerr has posted on the 
importance of open source for students. It allows students to "kick the tyres 
and look under the bonnet at the engine" It is part of having students actively 
involved in the creation of knowledge rather than passive recipients. The 
construction of understanding by a learner is specific to the learner and 
follows a trajectory which is difficult to predict. For that reason, learning 
materials should have maximum flexibility and should be able to be re-purposed 
in ways that the designer could not predict.

Ewout argues for OER (open education resources) and there are strong arguments 
for sharing materials in an open way but for me the strongest argument for 
openness is where students are placed in an enriched environment where 
everything can be inspected and re-purposed. This requires both open source 
learning objects and the tools that easily allow them to be altered.

Etoys has that flexibility (as do TurtleArt and Scratch). VPRI have described 
Etoys learning sequences which allow learners this kind of flexibility. I have 
made open source learning objects at 
http://rupert.id.au/schoolgamemaker/samples3/ (sorry windows only)

There have been studies where putting computers into classrooms has produced no 
significant difference in outcome. That is (imo) because pencil and paper and 
didactic teaching are quite efficient at teaching skills and facts and the 
computer offers no significant benefits for that. The power of the computer is 
as a tool to think with, one that gives multiple ways to grapple with a 
concept. To do this well, materials need maximum flexibility.

As we seek to support Sugar with additional teaching resources, we need to base 
it on a model of flexible learning which empowers the learner and perhaps just 
leave some functions to the traditional techniques. 
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