On Thu, Mar 26, 2009 at 3:14 PM,  <[email protected]> wrote:
>>    1. Walter or someone with python knowledge, could you review the
>>    "Modifying Sugar" chapter at
>>    http://en.flossmanuals.net/bin/view/Sugar/8_4/ModifyingSugar?
>
> Sorry a bit late with this suggestion. Also I am just about to be travelling 
> and can't help implement.

Never too late.  Our printer is 'Print on Demand'.  If your ideas,
don't make this release they will be include in future releases.

david

>
> "Modifying Activities" could be integrated with "Modifying Sugar"
> http://wiki.sugarlabs.org/go/Modifying_Activities
>
> It is a easier introduction to programming for beginners.
>
> Maybe we need to think through the learning path(s) for new programmers. This 
> includes Etoys and Turtle Art, the Turtle Art Python programmable block, 
> editing the sample code that comes with Pippy, external (web) python 
> resources, show source, modifying activities, modifying Sugar.
>
> How do we present these options to learners and teachers?
>
> Also we could mention the learning goals which are far wider than programming 
> skills, eg
>
>    *  Cartesian coordinates
>    * negative number
>    * algebraic variables
>    * relative & absolute value
>    * estimation
>    * chance
>    * metacognitive skills
>    * structured thinking
>    * logical thinking inc. Boolean operations
>    * planning and top-down design
>    * team planning and development
>    * ability to represent operations as systems of 
> sequence/selection/iteration.
>    * representational structures and metalanguages
>    * program proving
>    * simple physics of gravity, collisions, kinematics
>    * efficient data structures and code and possibly network issues, 
> security, database design, graphics, etc
>    * New unidentified skills for a digital age?
>
> (see http://rupert.id.au/schoolgamemaker/why.htm)
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