On Tue, Apr 21, 2009 at 1:42 PM, Martin Dengler <[email protected]> wrote: > Imagine if it actually looked like the demo: > http://www.sugarlabs.org/index.php?template=gallery&page=media_01
Exactly my thoughts. There are a couple of things we have to be mindful of as we step into the wild 3D world... - memory footprint -- those smooth transitions count on having various full-screen buffers, one for each screen you might want to slide smoothly into. - batery burn -- the OpenGL API was originally designed for high end workstations, and has some battery-depleting features such as a hi-res timer event that triggers all the time and prevents sleep The iPhone uses these smooth UI tricks (to a fantastic effect), and its battery life is a fraction of every other phone -- I'd say that the 3D niceness is part of the reason why. cheers, m -- [email protected] [email protected] -- School Server Architect - ask interesting questions - don't get distracted with shiny stuff - working code first - http://wiki.laptop.org/go/User:Martinlanghoff _______________________________________________ IAEP -- It's An Education Project (not a laptop project!) [email protected] http://lists.sugarlabs.org/listinfo/iaep
