David, For frameworks, you may want to look at "achievement systems" and "reputation systems" (e.g. karma on slashdot). I just helped a colleague with his grant proposal about adding achievement systems to a peer review-based authoring environment, Expertiza, so we did some literature review for that. It's a well-developed topic in gaming and in internet-based community studies. It involves creating an "economy" of good deeds, basically. In more advanced systems, users can define or co-define which deeds are considered "good."
-- Cheers, MariaD Make math your own, to make your own math. http://www.naturalmath.com social math site http://groups.google.com/group/naturalmath future math culture email group http://www.phenixsolutions.com empowering our innovations On Sun, Jun 7, 2009 at 7:48 PM, David Van Assche <[email protected]>wrote: > Having pondered this a bit more, I came up with a practical example. Lets > say we have a student in Uruguay, lets call him Fernando, and lets say we > have a student in the UK, lets call her Suzy. Suzy's Spanish is not great, > as she hasn't had the chance to delve into it practically, nor is she > getting the right idea about how everyday Spanish is used in Spanish > countries, having relied on terrible cliched examples of her antiquated text > books. Fernando's English is not very good, seeing as the only English he is > subjected to are pirate movies he buys from the local market, so he's > learned more slang than real English. His school isn't even teaching > English, but he desperately wants to learn it. > > Colabot knows both of these users, as it has analysed every willing user's > e-portfolio, and knows they would compliment each other perfectly say by > sharing the Speak activity. Colabot could suggest times at which these 2 > students could meet virtually and collaborate in order to improve their > language skills. Colabot could keep track of their on going meetings, > showing the amount of hours spent on language learning. Colabot could even > give out an award or recognition after the students had spent X amount of > hours learning together. > > The great thing about this example is that it seems to me to be pure > construcionism with technology at its simplest and its best. The 2 students > are teachers to each other, and colabot is there purely in the capacity a > teacher normally should be, to guide the learning process. > > kind Regards, > David Van Assche > > > On Sun, Jun 7, 2009 at 1:23 PM, Walter Bender <[email protected]>wrote: > >> On Sun, Jun 7, 2009 at 7:00 AM, David Van Assche<[email protected]> >> wrote: >> > Something has been in the back of my head for a while now, ever since >> I've >> > seen the impressive capabilities of being able to share an activity with >> > your neighbourhood. Being able to cooperatively use applications brings >> a >> > new level of playability to it all, and it reminds me of when I first >> saw >> > the ability for a computer game to be 'multi-player.'This gave it an >> extra >> > dimension, and with it came the idea of awards for completing certain >> > things, which would be displayed in your dashoard somewhere.The award >> system >> > seems even more relevant for education than it did for games. We'v >> aleady >> > mentioned the benefits of an award sysem so I'm not going to regugitate >> > that, but what hasnt''t really been spoken about is, how and what kind >> of >> > personal details should the journal store and share. I see this as a >> > customisable option, something that can be as simple as only sharing >> first >> > names, or sharing the name of your pet, your favorite colors and foods, >> the >> > languages you speak. >> > >> > This detailed information about a person is extremely valuable to the >> > underlying system, as it can potentially match people against each >> other. >> > This would allow for some interesting possibilities when it comes to >> > collaboration, such as the system suggesting users to >> challenge/collaborate >> > with based on personal information. I thought about having a robot that >> > lives on an irc channel capable of helping with the collaboration >> procedure, >> > as well as listing achievements, giving data on which users want to >> > collaborate, giving help on how collaboration works with particular >> > activities, listing which servers have open collaboration, showing the >> most >> > used/highest rated collaborating activities, etc. >> > >> > I havent thought about this too much in depth, but I know coding a bot >> is >> > not too hard. I see it as an extension to the speak AI, and >> encouragement to >> > join irc. We can even get the bot to accept uploads of raw learning >> > materials categorised by subject, which can then be used by content >> > creators. it itself could give out quizzes based on particular subjects, >> or >> > interesting pieces of information/knowledge. It could be taught new >> > information, by feeding it localised knowledge. It would be important to >> > know where we set the limits to what it can do. >> > >> > Just some food for thought... >> > >> > David (nubae) Van Assche >> > >> > _______________________________________________ >> > IAEP -- It's An Education Project (not a laptop project!) >> > [email protected] >> > http://lists.sugarlabs.org/listinfo/iaep >> > >> >> In general, the idea of bots living in the Sugar neighborhood is a >> theme we haven't explored very much. It would be nice to come up with >> a simple, consistent framework for creating such a resource. Making it >> available through IRC as well is a cool idea. >> >> -walter >> >> -- >> Walter Bender >> Sugar Labs >> http://www.sugarlabs.org >> > > > _______________________________________________ > IAEP -- It's An Education Project (not a laptop project!) > [email protected] > http://lists.sugarlabs.org/listinfo/iaep >
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