On Wed, Mar 31, 2010 at 7:15 PM,  <[email protected]> wrote:
> “you cannot edit projects on the phone. The authoring UI would have to
> be completely redesigned. For serious work it's just too small, you at least 
> need a screen size like the XO has“
>
> Thanks Bert & Cherry
>
> What would a good learning app for a phone look like? It need not be a visual 
> block programming language but could be.
>
> Authoring would be always on
> Low entry, wide walls and high ceiling
> Collaborative
> Would give access to the microphone, speaker, camera, screen and networks 
> (Bluetooth, Wifi and phone)
> If an iPhone, it would give access to the Accelerometer, Proximity sensor, 
> Ambient light sensor, Assisted GPS and Digital compass
> It would amplify human thought
>
> The pencil and paper amplify thought. We can create a music score, diagram or 
> text of greater complexity on paper than we can hold in our head. The 
> computer, like pencil and paper, allows us to store and inspect our project. 
> Unlike paper, it also can 'play' our project.  TamTam, Record, Etoys and 
> Physics are examples that utilise the computer as a player.
>
> The screen is how we transfer a project of great complexity inside the device 
> to the limited representation which is inside our heads. The eye is well 
> adapted to find a smaller piece of information in a larger project and 
> concentrate our attention on it. Does it have to be the screen? A small 
> screen is a problem.
>
> The iPhone has a resolution of 480-by-320-pixels at 163 ppi , I would need 
> glasses but its not that small a screen for young eyes. TurtleArt has a 
> number of features which adapt it to small screens.

Another possibility is to use multiple devices for the authoring
environment, spreading the problem out across multiple phones.

-walter

>
> named stacks of blocks
> collapsible stacks
> zoom in and out
> scrollable canvas
> save and restore stacks in trash
>
> Sugar uses the frame as a way to conserve screen space.
>
> I do not think that the phone is too small a platform for serious work. I 
> hope that somebody will create a phone app which follows the educational 
> principles of Etoys: authoring always on, low entry, wide walls, high ceiling 
> and collaborative. It might not be a visual programming tool though.
>
> Tony
>
> _______________________________________________
> IAEP -- It's An Education Project (not a laptop project!)
> [email protected]
> http://lists.sugarlabs.org/listinfo/iaep
>



-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
_______________________________________________
IAEP -- It's An Education Project (not a laptop project!)
[email protected]
http://lists.sugarlabs.org/listinfo/iaep

Reply via email to