On Wed, Mar 31, 2010 at 7:15 PM, <[email protected]> wrote: > “you cannot edit projects on the phone. The authoring UI would have to > be completely redesigned. For serious work it's just too small, you at least > need a screen size like the XO has“ > > Thanks Bert & Cherry > > What would a good learning app for a phone look like? It need not be a visual > block programming language but could be. > > Authoring would be always on > Low entry, wide walls and high ceiling > Collaborative > Would give access to the microphone, speaker, camera, screen and networks > (Bluetooth, Wifi and phone) > If an iPhone, it would give access to the Accelerometer, Proximity sensor, > Ambient light sensor, Assisted GPS and Digital compass > It would amplify human thought > > The pencil and paper amplify thought. We can create a music score, diagram or > text of greater complexity on paper than we can hold in our head. The > computer, like pencil and paper, allows us to store and inspect our project. > Unlike paper, it also can 'play' our project. TamTam, Record, Etoys and > Physics are examples that utilise the computer as a player. > > The screen is how we transfer a project of great complexity inside the device > to the limited representation which is inside our heads. The eye is well > adapted to find a smaller piece of information in a larger project and > concentrate our attention on it. Does it have to be the screen? A small > screen is a problem. > > The iPhone has a resolution of 480-by-320-pixels at 163 ppi , I would need > glasses but its not that small a screen for young eyes. TurtleArt has a > number of features which adapt it to small screens.
Another possibility is to use multiple devices for the authoring environment, spreading the problem out across multiple phones. -walter > > named stacks of blocks > collapsible stacks > zoom in and out > scrollable canvas > save and restore stacks in trash > > Sugar uses the frame as a way to conserve screen space. > > I do not think that the phone is too small a platform for serious work. I > hope that somebody will create a phone app which follows the educational > principles of Etoys: authoring always on, low entry, wide walls, high ceiling > and collaborative. It might not be a visual programming tool though. > > Tony > > _______________________________________________ > IAEP -- It's An Education Project (not a laptop project!) > [email protected] > http://lists.sugarlabs.org/listinfo/iaep > -- Walter Bender Sugar Labs http://www.sugarlabs.org _______________________________________________ IAEP -- It's An Education Project (not a laptop project!) [email protected] http://lists.sugarlabs.org/listinfo/iaep
