Hi Folks, I apologize if this was posted already. Complete schedule and list of speakers (including Alan Kay, Aneesh Chopra, Sandra Day O'Connor, etc):
http://www.gamesforchange.org/f-program-2010#nyu > New York University's Courant Institute of Mathematical Sciences will host > "Games for Learning: Research and Design Innovation" on Thursday, May 27, 9 > a.m.-6 p.m. View event schedule and > location<http://www.gamesforchange.org/f-program-2010#nyu> > > The event is organized by the Games for Learning Institute > (G4LI)<http://research.microsoft.com/en-us/collaboration/institutes/gamesinstitute.aspx>, > a joint research endeavor of Microsoft Research and a consortium of > universities. G4LI studies the educational use of digital games and > investigates their socio-cultural, cognitive, and emotional impact. The > Cooney Center is supporting the development of this event and our Executive > Director, Michael H. > Levine<http://www.joanganzcooneycenter.org/about/our-people/lmichael.html>, > will be delivering the closing keynote. > > Sessions include "When Can Computer Games Be Useful for Instruction?", "How > to Take Advantage of the Medium to Support Active Learning," and "Action > Video Game Playing as a Learning Tool," among other presentations. G4LI is > developing design patterns for effective educational games that industry > partners can draw on to assure high quality when designing their own games > for learning. Its current focus is on games that teach science, technology, > engineering, and mathematics (STEM) to middle-school students. > > The event is part of the 7th Annual Games for Change > Festival<http://www.gamesforchange.org/fest2010>(May 24-27) located at > Parsons The New School for Design. To register and > for a complete schedule of all festival sessions and speakers, including > White House Chief Technology Officer Aneesh Chopra, visit the festival > site <http://www.gamesforchange.org/fest2010>. > > The Annual Games for Change Festival brings together the world's leading > foundations, NGOs, game-makers, academics, and journalists to explore how > best to harness the powerful medium of computer and video games to help > address the most critical issues of our day, from poverty and climate change > to global conflicts and human rights. > Cheers, Cherry
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