Hi all!

It seems that the initial idea to have some gaming components in Sugar
Network (pretty initial like "Players" instead of "Users" or Roles, and
absent in current implementation) is a kind of global trend :)

    http://en.wikipedia.org/wiki/Gamification#cite_note-60

In any case, if Gamification is good for CRM
(http://zurmo.org/blog/gamification) it should be even more natural for
systems like Sugar Network, i.e., that are oriented to students and
collaborative work on content.

-- 
Aleksey
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