Hi

As a beginner, I found creating a Sugar Activity difficult. More difficult than 
creating a program to run from Terminal or Pippy. You might get better value 
using Pygame and writing something that can run from Pippy. The goal could be 
to create more Pippy built in samples.

If you are going to write an Activity, you could give them a 'hello world' 
template and get them to build on that rather than starting from the beginning. 
Your 'hello world' template could have the basics:a text box for text 
entry/display, a canvas for graphical display and an example of keyboard and 
mouse capture.

Read http://en.flossmanuals.net/make-your-own-sugar-activities/index/

Good luck. Please ask if you need help.

Tony

> <[email protected]> wrote:
> > Hello.
> > I have been asked by my school district to teach a one semester course on
> > computer programming to some of our high school students. I was already
> > settled on Python. In my planning, I thought it would be great if the
> > students built an application for Sugar/XO Laptop. I have, as I think you
> > know, been using them in our school for a few years, I think the transition
> > from consumer to producer would be great.
> >
> > I am not a Python programmer, although I understand the basic concepts and
> > can muddle my way through. So,here's my question -- what should the students
> > know/be able to do in Python before they are able to write an Activity?
> 
> Beyond the basics, understanding the concept of classes and
> inheritance is pretty essential. Some GTK stuff, but that is pretty
> straightforward.
> 
> -walter
> 
> >
> > I hope this makes sense. And I appreciate your time.
> >
> > Best,
> > Gerald Ardito
> >
> > _______________________________________________
> > Sugar-devel mailing list
> > [email protected]
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
> 
> 
> 
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
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> 
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