Hi Caryl, There are two points to solve with the proposal:
1) The launcher: this should be easy to do, there are different experiments in the work. 2) The activities. Our actual activities can't run in android. A plan is reprogram them using javascript/html. In this way, can run in Sugar (with the work sugarlabs is doing in version 0.100) and can run in the future in Android. We think the Journal is a important part of the Sugar experience, enabling interaction between activities (by example, adding images/photos to Write, Fototoon, Memorize) and something similar would be good have in the future in Android. A good question is how integrate this with other Android applications, because a good part of the Android attractive is the big collection of resources already existing. (By the way, there are already Write and Paint replacements, and do not have sense port our own activities for that) At the end, is not a problem of scarcity of ideas, all this was discussed extensively, is a problem of resources and how nurture at the same time the already existing projects, and our more than 2M of kids using xo today. Gonzalo On Sun, Oct 6, 2013 at 12:54 AM, Caryl Bigenho <cbige...@hotmail.com> wrote: > Hi…. > > > I have been wondering if we could think "outside the box" to solve the > problem of getting Sugar to run on Android devices. Here is what I have in > mind, a combination of two things… > > > 1) An Android compatible app that gets installed on the device. It > presents a Sugar user interface on the screen that can be manipulated by > touch to access… > > > 2) A selection of favorite Sugar Activities on an SD card (mini, micro or > whatever the device uses). An example of such a collection of Activities > could include Write, Paint (or similar), Record, Labyrinth, Memorize, and > FotoToon (this would be just a start). It could also include instructions > for using each Acitivity alone, and in coordination with the others, along > with curriculum ideas for using them for PBL and cooperative learning. > > > This would be just a start. Other favorites could be added along the > way.There would be no formal Journal, but the Main App could be designed > to have an automatic save of the most recent version on the SD card every > 5 min or so. Other Activities could be added later. > > > People wanting to use Sugar could download the main App for free (maybe > even from the App Store) or from Sugar Labs. A "package" of Activities > could be downloaded from Sugar Labs and installed on the SD card. We could > have an option of letting them buy a card with the Activities already > installed and any "profits" could go to the Sugar Labs treasury. > > > Maybe doing it this way could be a work-around for some of the > compatibility problems you all have been discussing. > > > Caryl > > _______________________________________________ > support-gang mailing list > support-g...@lists.laptop.org > http://lists.laptop.org/listinfo/support-gang > >
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