Don't read into my comments things that aren't there. I assumed, as I am 
certain many others have, that you were talking about OLPC and the use of the 
XO machines. Read through your posts and I think you will see why this is the 
case.


As for Sugar, there are many reasons why it is as good as, or even better than, 
any other learning platforms for children. I am a retired teacher with 30+ 
years experience so I know where-of I speak. The problem with Sugar has been 
that, until very recently, it was only practical on the XO laptops and the 
numbers you have seen refer mostly to that use. Sugar-on-a-Stick was an option 
as was running it in a virtual machine, but there were many problems, mostly 
with the virtual machines not with Sugar.


A new initiative has been undertaken by OLPC France called "Sugarizer" that 
aims to bring Sugar to "any device." It is in its infancy but shows great 
promise of bringing some of the creative, cooperative, project based, learning 
experiences Sugar has to offer. 


There are many ways one can help with the development of Sugarizer. If you are 
truly interested in using technology to help bring quality learning experiences 
to children everywhere, I suggest that you see if you can find yourself a niche 
where you can help expand and perfect Sugarizer. You can get more information 
here: http://sugarizer.org  


Caryl

From: [email protected]
To: [email protected]
CC: [email protected]
Subject: Re[2]: [IAEP] sugar numbers
Date: Sat, 6 Jun 2015 06:04:29 +0300





Wednesday, June  3, 2015 5:24 PM -06:00 from Caryl Bigenho 
<[email protected]>:

Criticism !=  Critical Thinking.  This whole discussion is pointless! You are 
arguing about the current use of laptops that are as much as 8 years old. Yes, 
many of them, maybe even most of them, are still usable and in use. What other 
platform can say that? Tell me and I'll buy stock in the company.
If I understand correctly, you are saying that Sugar is above reproach because 
so many people benefit because the XO's last so long and so many are still in 
use. Ironically, the issue being challenged is how Sugar Labs calculates and 
communicates how many people use Sugar.

Dan



                                          
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