I posted issues for each indicating the results of the tests.

Tony

On 04/19/2017 08:50 PM, Walter Bender wrote:
Do you have the details re the broken activities?

regards.

-walter

On Wed, Apr 19, 2017 at 1:30 AM, Tony Anderson <tony_ander...@usa.net <mailto:tony_ander...@usa.net>> wrote:

    I spent the last two plus days testing the 137 activities with
    repositories in github/sugarlabs.

    Of these, 103 work on Ubuntu 16.04 sucrose. This leaves 34 which
    do not work.

    The biggest problem is version control. Most of these activities
    were placed in github during GCI early in 2016. The two main
    contributers apparently were unaware of the activity version
    number in activity.info <http://activity.info>. As a result, even
    after upgrading to GTK3 (sugar3), the version number was unchanged
    from the original taken from ASLO. This caused a lot of lost time
    as a test on the version in ASLO failed only to find that the
    version in github worked.

    In many cases the activity version shown to users of ASLO is not
    the most recent version (and, indeed, is a non-working version
    although there is a working version available). The most recent
    version as the result of some quirk in procedure or software is
    available by the 'view older versions' link. At the top of that
    screen is the warning: Be careful with old versions.

    Try to imagine the reaction of a Sugar user who downloads an
    activity from ASLO which fails to start. I can't think of anything
    more likely to turn off a learner.

    It was possible to get several working by obtaining a missing
    component or in case of the MaMaMedia activities, to remove
    reference to abiword (losing the integral lessons). In other cases
    the GCI contributors failed to complete the upgrade to GTK3 which
    has the property that it is all or nothing. So in several cases,
    the activity fails because of an indirect or overlooked reference
    to gobject. One concern is activities based on a screen-size of
    1200x900. One game activity is unplayable because essential
    controls are off the screen (1024x768).

    As a community we need to come up with standards and procedures
    for creating and maintaining activities in github.

        Presumably, this is managed by an Activity Team. While there
    are many registered members and owners, many of them are not
    active at the moment. The website description of the Activity Team
    is obsolete (dates from 2014

    Currently someone who wants to contribute an activity registers
    with the developer hub on ASLO. This request is answered by email
    similar to the procedure for joining an mail list. How is that to
    be handled now.

    It appears that most of the changes made by GCI contributors were
    done by direct git commits. However, more generally, work on an
    activity would be done on a clone to later be merged through the
    PR process. As now, actual release of an activity to ASLO is done
    by someone other than the developer. So one could imagine a
    process where a responsible member of the Activity Team would
    generate a bundle with setup.py and install the bundle as the most
    recent version on ASLO with an updated version number.

    Currently, ASLO displays information about the activity that is
    not available in the bundle itself such as the developer, summary,
    description, 'works with', release notes, home page, and
    repository link. Perhaps the standard should be to include this
    information in the bundles activity.info <http://activity.info> so
    the ASLO page could be generated by examination of the bundle. The
    'works with' needs to be expanded to show which platforms are
    supported. In addition, it should show specific restrictions. A
    classic is the level activity which requires an XO with an
    accelerometer. Any other Sugar user should pass. Others require
    special hardware such as a midi connection, a makeymakey or gogo
    board, or Butia components.

    Localization also needs some attention. The setup.py enables a
    developer to generate a master Pot file while building a bundle
    for release to ASLO. That is probably the limit of the developer's
    responsibility. However, existing activities over time have
    developed localization for many languages. Changes to the messages
    will need new translations. Perhaps the developer can use diff to
    find differences in the Pot and to eliminate un-needed changes and
    test that new messages are passed through. This could enable
    prompt release of a new version without waiting for the
    localization team to provide translations for dozens of languages.

    Tony
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--
Walter Bender
Sugar Labs
http://www.sugarlabs.org


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