I have source on hardcopy of a VSBASIC version of StarTrek from the L.A.
Community College District.  That one had planets that you had to go into
orbit, you had to find ryetalin (that cured some disease), find dilithium
crystals if the warp engines were damaged...stuff I've never seen since.
The tech support folks used to play games with TSO regions so you could
normally never play it (not enough region to compile), but at night one was
able to get away with a compile, and we would save the VSBASIC object, and
with that we could play anytime.

Later,
Ray

-- 
M. Ray Mullins 
Roseville, CA, USA 
http://www.catherdersoftware.com/
http://www.mrmullins.big-bear-city.ca.us/ 
http://www.the-bus-stops-here.org/ 

 

> -----Original Message-----
> From: IBM Mainframe Discussion List 
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Hoelscher
> Sent: Tuesday 17 May 2005 12:04
> To: [email protected]
> Subject: Mainframe STAR TREK games?
> 
> When i was a undergrad at Ohio State (1975-76) (Baker Hall, 
> anyone?), i was able to snag source to a (what is now) a  
> really old one - it was written in Fortran!! - it played on a 
> 8x8 quadrant, with each quadrant with 8x8 sectors ... the 
> enterprise was ++E, the regular klingons were 
> ++K,, the cruisers were ++C, starbases were <B> .. this was 
> all played 
> ++on
> a teletype -no CRT screens for us freshmen ... (the program 
> did not like you if you aimed your photon torpedopes at your 
> own starbase) - if you got destroyed, you were issued another 
> ship, the USS Faerie Queene (++Q) - it was great fun (for the 
> day) - .. i transcribed it to basic for my apple ][+ (with a 
> Z/80 card) and compiled it... Those were the days .....
> 

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