On Thu, 12 Oct 2006 17:40:12 +0200, Chris Mason <[EMAIL PROTECTED]> 
wrote:

>...
>[1] Some funny system with ancestry between the S/360 Model 20 and the
>iSeries of today (that is, the "RPG range") used diddy 96 column cards I
>seem to remember.
>

Is something a programming language just because people used it for 
programming?  :-)  An RPG program was sort of an accounting machine
simulator.  The program source was a punch board specification.  (I 
suppose plugging a punch board on an accounting machine was programming.)

The 96 column card used on the S/3 was really 3 tiers of rows, 32 col
wide.  The card handling equipment was very good.  (The rare card jams of
the MFCU were trivial to clear.  Card jams on a Mod 20's MFCM were common
and horrible to clear.)  The human engineering that went into the cards
was not so good.  Picking up a 4-inch deck could result in your holding 
the first and last card of the deck with the rest of the cards sprayed 
across the room.  BTDT.

Pat O'Keefe 

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