Is there some table (or data in some other form) in memory (maintained
perhaps by Language Environment) that details the current calling chain of
3GL or assembler programs starting with the main program and running down
the chain to the current executing program?   If so, how would I navigate
to it? (Or is there a callable routine that provides the information?)

I tried to produce such a chain by following the savearea chain from the
current program up the calling hierarchy, but at some point in the
hierarchy I receive a spurious pointer to the next higher program's
savearea.

Thank you for any assistance or pointers (double entendre) you can provide.

All the best,
Steff Gladstone

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