Papervision3D Essentials
* Paperback: 350 pages
* Publisher: Packt Publishing (September 22, 2009)
* Language: English
* ISBN-10: 1847195725
* ISBN-13: 978-1847195722
* PDF, 5 MB

Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can 
take externally created 3D models and render them as Flash content, without 
requiring end-users to download or install an additional plug-in. It has an 
outstanding reputation within the Flash community and its ease of use has even 
impressed experienced 3D game developers. However, getting started with 
Papervision3D can be daunting and mastering it can be challenging. This book 
guides you through the easiest way to tackle challenges that you may normally 
face with Papervision3D and master them effectively.

The book will show you how to build Papervision3D applications from scratch in 
the easiest way, providing plenty of examples that make sense even if you're 
not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to 
getting you started, as well as being an invaluable reference for every 
Papervision3D user and developer. By the end of this book you will be able to 
create your own projects with real-time 3D rendering.

Since the first release of Papervision3D in 2007, the authors have been 
involved in various commercial projects with Papervision3D, building up a deep 
understanding of the engine. In Papervision3D Essentials, the authors share 
their knowledge to help you create stunning 3D content in Flash and teach you 
how to work with one of the most exciting open-source Flash projects around. 
Papervision3D Essentials shows you how to download Papervsion3D and make it 
work in Flash, Flash Builder and Flex Builder. It provides a short introduction 
to Object Oriented Programming and classes for those who are new to 
non-timeline programming. Then, it takes a closer look at the engine, 
discussing a broad range of topics from how to work with built-in 3D objects to 
using and animating cameras, 3D objects, and light. Applying materials and 
textures, using filters and effects, particles and performance optimizations 
are also covered. Ultimately, this book will provide you with the information 
you need to build your first Papervision3D application. Covering the basics, 
but by no means limited to beginners, Papervision3D Essentials provides a 
thorough explanation of the engine and numerous tips and tricks, making it a 
valuable resource for every Papervision3D user.

What you will learn from this book?
* Download, install, and configure your tools for creating Papervision3D 
applications
* Employ the document class in Flash, Flash Builder and Flex Builder and use 3D 
objects as the building blocks for a basic application
* Learn what materials are and the differences between the available material 
types, from simple images to movie clips and streaming video
* Create outstanding effects by implementing different camera types and tricks
* Discover the workflow of exporting models from Autodesk 3ds Max, SketchUp, 
and Blender into Papervision3D
* Optimize the performance and quality of your applications to get the best 
possible performance
* Enhance your applications by creating interactive 3D text, 3D vector shapes, 
and particles
* Get a deep understanding of important 3D concepts

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